Dive to Survive
Dive into a mysterious underwater world, collect treasures, smash things, and try to survive!
Supports keyboard and controller.
Controls:
Movement:
Keyboard: left/right arrow keys,
Controller: d-pad
Jump (double tap to float):
Keyboard: X
Controller: A, B, Cross
Hammer:
Keyboard: C
Controller: X, Y, Square
Credits:
Game design and programming:
Lachlann, Zshandi
Art and sound effects:
Lachlann
Music:
Nathan
Supports keyboard and controller.
Controls:
Movement:
Keyboard: left/right arrow keys,
Controller: d-pad
Jump (double tap to float):
Keyboard: X
Controller: A, B, Cross
Hammer:
Keyboard: C
Controller: X, Y, Square
Credits:
Game design and programming:
Lachlann, Zshandi
Art and sound effects:
Lachlann
Music:
Nathan

Comments26
Btw, I got stuck where a path was too narrow.
I did vibe with the game, it really has this old school feel to it. Points for that. And once you got into the platforming it was fun. I would have dropped the final fight or at least take a crab out of it. It felt unnecessary.
Nice work!
The slow movement also made me really feel like I was playing underwater (although it was also a bit frutrating at times). Really well done with this one! It was fun to play :D
Overall, though, solid work on this. The pixel art was fantastic. The music sounded great too, though I think (aside from the low oxygen music) it didn't really fit the game all too much. I'd expect something a bit more... underwater-like, if that makes any sense. The current music, while good, didn't communicate much beyond "this is an action game" to me... and, I'm not sure this is all that much of a high-octane action game anyway! It felt a lot more methodical to me. Perhaps that could be reflected in the music, instead.