Evan - Fish design and audio (also contributed to design)
CONTROLS
Move: WASD, Arrow keys or Gamepad
Shoot: Left click, Space, Return or Gamepad
INSTRUCTIONS
You are Belle and your parents have made you get a job for a week because you're a grumpy teenager and they think it will do you the world of good.
Little do they know that the only job available at sleepy seaside hometown involved diving into dangerous water to shoot fish and collect all of their loot!
Great polished game! Graphics, gameplay and sounds are all solid. The only thing i would change is aiming towards mouse rather than closest fish and I'm not sure if it's an upgrade i didn't get, but piercing multiple fish would be awesome
Nicely executed, I agree with what has been said about aiming using the mouse would improve this a lot. I also wished you can see the mouse in the Menus, other than that nice game
Excellent entry. I died to a crocodile around day 4 or 5, then tried again and made so much more money. It really is a rich-get-richer situation, but it was still lots of fun zipping around depopulating the ocean on the last few days.
Really cool game, I really like the idea, really nice graphics along with the audio. The only thing that should be changed at most is the shooting of the weapon to catch the fish, I would make sure to aim with the cursor rather than auto aim. Good job anyway. 👍
One suggestion, perhaps a pick up to increase the speed of swimming. Kill a certain type of fish and it increases your swim speed for a short time. Another pick up to extend your oxygen.
This was incredible! I loved everything, the art, the audio the game itself! I will have to play more later and try and finish it, for now, I died on day 3 because I was greedy haha.
Ended up actually playing for a good while 😄. Really fun game, gonna have to go back in to explore even deeper into the depths. Simple gameplay but presented so well! Good job!
Super fun game with a great art style and impressive polish, one of my favourites so far!
Could use some balnace adjustment with the upgrades snowballing super fast while the quora barely rises but the feeling of getting way more powerfull with every day was great! The music only played for the first 10 seconds of each day but the rest of the sound design was good.
Great game! The recoil is fun. You can "bounce" between fish, or as I used it mostly, get up as close as possible so you instantly pick up the coins, and shoot to fling yourself where you want to go. Very fun! Would be cool with some pickup range upgrade.
The biggest feedback for me is the coin counter. The count up/down does not speed up, so when you have thousands the counter never really stops. At first I thought I had to let the counter count to deposit money at the boat but turns out you can just start it and go back down. A bit confusing.
Also when getting super fast some camera tweaks could have helped, maybe zoom out or look ahead.
Art and sounds are great! Very nice and fun overall!
Wow! This is the most fun I’ve had in the competition so far, even if most of it came from breaking the game's balance. The enemy variety is great, taking them down feels super cathartic, and the game does a good job visually showing how strong each one is. Also, the art is absolutely adorable. Well done!
It's a very exciting game. cute visual, good graphics and very addictive gameplay. However, it seems to me that you have a bug with dinosaurs, but it didn't spoil the emotions of the passage at all.
This is so nice! The sprites are beautiful, and the gameplay is very solid. I really like how the knockback of the harpoon gun forces you to spend O2 fetching the money. Great entry!
Sqeaky clean graphics and a very satisfying gameplay loop. Must be one of the most fun experiences I had so far when it comes to this specific jam. The game may start out slow, but it gets *really* nice and smooth *really* flipping fast.
Might have been nice to have some sort of soundtrack goin' in the background as you're out harpooning around, since the piece that plays upon a finished day made me wish we got more of it. Congrats to Joni and Evan for coming up with such endearing designs too!
On some level I think being able to aim freely might have been nice to use the recoil as a bit more of a movement mechanic - although I think in some ways that might have simplified things a bit too much (you obviously _can_ use it to help move as it is, it's just a bit trickier, which is perhaps a good thing!) Might also have been nice for the spear gun to be able to shoot through more than 1 fish if it's all lined up right, but again I can see how that might knock the difficulty / balance a bit too much.
The art is really lovely, and there's a pleasing progression to things as they are!
Simple and bright) like the funny hard sound of a weapon and art of fishes) maybe it could look better with bg music) funny at first time, i was looking for some interesting features other than fishing)
Comments36
Well done!!! Everything was just excellent.
I enjoyed every second of the game play.
One suggestion, perhaps a pick up to increase the speed of swimming. Kill a certain type of fish and it increases your swim speed for a short time. Another pick up to extend your oxygen.
Thanks.
Could use some balnace adjustment with the upgrades snowballing super fast while the quora barely rises but the feeling of getting way more powerfull with every day was great!
The music only played for the first 10 seconds of each day but the rest of the sound design was good.
Here's my cash high-score:
Very nice and polished game! You are made a good family team ^_^
Would be cool with some pickup range upgrade.
The biggest feedback for me is the coin counter. The count up/down does not speed up, so when you have thousands the counter never really stops. At first I thought I had to let the counter count to deposit money at the boat but turns out you can just start it and go back down. A bit confusing.
Also when getting super fast some camera tweaks could have helped, maybe zoom out or look ahead.
Art and sounds are great! Very nice and fun overall!
After 10 seconds I collided with a fish in depth 7 and died instantly :)
Very funny and satisfies my power fantasy.
Might have been nice to have some sort of soundtrack goin' in the background as you're out harpooning around, since the piece that plays upon a finished day made me wish we got more of it. Congrats to Joni and Evan for coming up with such endearing designs too!
The art is really lovely, and there's a pleasing progression to things as they are!