Dive into the depths of space, explore planets and avoid aliens!<br/> !<br/> Game made by p3tition in 48 hours for ludum dare 57<br/>
SPACE - to start<br/> W and D to move left and right<br/> Collect planets<br/> Escape aliens<br/> Changelog:<br/> 07/04/2025 12:21 - BUGFIX - Disappearing UI with power ups<br/> 07/04/2025 12:40 - BUGFIX -Made the sounds quieter<br/>
Couldn't quite figure out the dodge mechanics against the aliens - feels like both our hitboxes and enemy hitboxes might be too large, leaving little room for actual evasion.
Got to the score 687, good theme exploration, wierd controls, but that adds to difficulty, one critique is the boundaries, it would be better to have no boundaries, because it enemies corner you to it sometimes, which feels unfair.
First of all, I really liked the music - for some reason it felt surreal and fit the game perfectly. I’d love to see more enemy types that start appearing after a certain distance. Also, I didn't notice the red boundaries a couple of times and died, which felt frustrating. Maybe teleporting the player to the opposite side of the screen instead of making bounds, like in similar games, could work. It’d give more freedom without overcomplicating things
Music is funky, I like it. Music is funky, I like it. I found the most efficient tactic is spam 250 points and shield, so its almost impossible to lose 😏
It’s missing some random bonuses when picking up planets — kinda feels off that they’re always the same. A bit of variety there would really spice things up!
The stars in the background are awesome! It was tricky to focus on the graphics because you're trying to avoid the aliens, but I played the game again to take a closer look. The red wall was a bit annoying, but it adds to the tension, so I don't see it as a bad thing. I really enjoyed playing it. Well done, mate👍
Comments20
Sound design is on point though. Solid work! =)
I’d love to see more enemy types that start appearing after a certain distance. Also, I didn't notice the red boundaries a couple of times and died, which felt frustrating. Maybe teleporting the player to the opposite side of the screen instead of making bounds, like in similar games, could work. It’d give more freedom without overcomplicating things
A bit of variety there would really spice things up!