Downfall

co-authored: @frankiewhispers
Overall★★★★★★★★★★3.04
Fun★★★★★★★★★★3.32
Innovation★★★★★★★★★★2.73
Theme★★★★★★★★★★4.04
Graphics★★★★★★★★★★3.00
Audio★★★★★★★★★★3.00
Humor★★★★★★★★★★2.77
Can you make it to the bottom? Avoid Spiders, Landmines, Bats, and Worms! Search for heart pickups to keep the adventure going!

Controls

Left and right arrow keys to move
Spacebar to Jump
Genres: adventure
Tools: Godot

Comments16

okuar
okuar7 Apr 2025, 07:00
ive played like 5-10 minutes - its pretty addictive i might say. the only complain - i dont really understand how attack collision works on enemies. sometimes it feels random. overall its fun to play. cheers!
LanaLux
LanaLux7 Apr 2025, 07:06
i like the ow sound :)
CodeChomper
CodeChomperauthor8 Apr 2025, 18:53
@okuar I struggled with the hit boxes too small and you were inconceivable and too big you always died. It could have used a bit more polish but since I only had 8-10 hours over the weekend I found a balance I could live with and forced the player to avoid the bad guys a bit. Thanks for playing
finntastico
finntastico11 Apr 2025, 11:14
I made it! I didn't believe in myself, but I did it haha. In the beginning I thought that I could slash spiders with my diggers, but then I realized that is not the case. Great entry :)
CodeChomper
CodeChomperauthor12 Apr 2025, 01:04
@finntastico Glad you made it! I wish we had more time to make hidden rooms and an effective attack for the little robot (we only had 10 hours free on the weekend)!
LeReveur
LeReveur13 Apr 2025, 23:23
Even trying many times, I didn't made it to the end, I always forget this or those trap or ennemy position, and so I lost more life than I get it back. But despite of the random hitboxes, it's fun to play, and the game controls are really responsive, which is pleasant. I also like the arts and SFX. Good job!
Adhvik
Adhvik14 Apr 2025, 07:04
very fun game
kuboi
kuboi14 Apr 2025, 17:14
Fun game, made it all the way to the end!

I like the idea of a platformer going down instead of up and the digging mechanic. I was missing a bit more that I could do though, I feel like it could get stale after a while. But the platforming mechanics were great, overall a cool entry:)
woona17 Apr 2025, 03:48
It's a fun game and I made it to the end. I would prefer if movement had some acceleration mechanic because I found it difficult to align myself right above 1-tile wide pit to fall into it.

Great job with balancing the difficulty: the game seems difficult but there are a lot of heart pickups and overall it's manageable.
Shasaur
Shasaur23 Apr 2025, 12:41
Awesome game for only having 10 hours! Was addicting to try and get to "THE END" :) It was like a little memory game trying to memorise all the locations of the traps and monsters. Adding a little background music track would have been even more awesome.
vangrail23 Apr 2025, 12:44
Nice concept and well done for the jam. A checkpoint system could help a long way to reach the end safely!
Papaver
Papaver24 Apr 2025, 22:09
Such a long way down, but I found the end!
I liked that there were different ways to go, and that often you couldn't go back, but there was always a way forward. Sometimes I wish the camera was a bit lower, to see more of where I was going.
I like the animation of the swirling arms and how I could smash the blocks to pieces. The platforming mechanics worked well. Perhaps you could map more keys to jump/left/right, so that the player can choose to use WASD or arrow keys, and up or space for jump.

Overall, I enjoyed playing your game. Well done! :smile:
digital bacon
digital bacon25 Apr 2025, 07:59
Nice game, made it all the way to the end with a little bit of health to spare.... Good work!
Texugo
Texugo25 Apr 2025, 23:44
I really like the robot, he's full of character! I missed having more feedbacks, but it was still a pretty fun experience and good game overall! Great work.
Sam Flemington26 Apr 2025, 07:45
When the robot said "ow" the first time, I became extremely emotionally invested. It was great getting to play your game! One thing I do wish though is that the camera moved below your character a bit more so it was easier to see where you were going to drop down into.

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