DungeonDescent

DungeonDescent

This game is from ldjam.com, which is currently unavailable.
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overall: 3.39
fun: 3.60
innovation: 3.17
theme: 2.43
graphics: 2.59
audio: 2.62
humor: 2.37
mood: 2.78
Descent into a deep, dark dungeon. A roguelike matching game inspired by Slay the Spire, Dungeon Raid and a mobile game I played over 10 years ago. Can you last 100 turns?

Play my game on itch.io

Controls

Match tiles by drawing a line holding down Left Mouse Button to connect three or more of the same symbols. Click RMB to deselect.
Screenshot 2025-04-09 171135.png

Tiles

Collect coins to enter the shop. Collect keys to open the chest. Collect potions to restore HP. Kill enemies to level up.

Enemies

Damage enemies by connecting them to swords (you only need a total of 3, so 2 skulls and 1 sword is okay). Connecting enemies only will damage them with your base attack.
enemy1.pngenemy2.png

Skills

Skills are active powers that have X turns of cooldowns. Learn skills by leveling up. Activate them by clicking on the skill button.
skill1.pngskill2.png

Trinkets

Trinkets are passive powerups that last the entire run once you got them. You can get trinkets from shops or chests. Certain rare trinkets can only be obtained through opening chests.Screenshot 2025-04-09 171725.png
Made with Unity
Art created with WACOM tablet in Photoshop
Sound effects generated by sfxr, some recorded and processed in Audacity
Font by Craftron Gaming
Post-submission UI bug fix (no game content change): now is windowed with fixed resolution 1280*720. Fixed a bug when tiles sometimes overlap. The Windows build is recommended if you run into UI bugs with Web build.
Found a bug?
Tell us on Discord