
DungeonDescent
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Descent into a deep, dark dungeon. A roguelike matching game inspired by Slay the Spire, Dungeon Raid and a mobile game I played over 10 years ago. Can you last 100 turns?






Made with Unity
Art created with WACOM tablet in Photoshop
Sound effects generated by sfxr, some recorded and processed in Audacity
Font by Craftron Gaming
Post-submission UI bug fix (no game content change): now is windowed with fixed resolution 1280*720. Fixed a bug when tiles sometimes overlap. The Windows build is recommended if you run into UI bugs with Web build.
Play my game on itch.io
Controls
Match tiles by drawing a line holding down Left Mouse Button to connect three or more of the same symbols. Click RMB to deselect.
Tiles
Collect coins to enter the shop. Collect keys to open the chest. Collect potions to restore HP. Kill enemies to level up.Enemies
Damage enemies by connecting them to swords (you only need a total of 3, so 2 skulls and 1 sword is okay). Connecting enemies only will damage them with your base attack.

Skills
Skills are active powers that have X turns of cooldowns. Learn skills by leveling up. Activate them by clicking on the skill button.

Trinkets
Trinkets are passive powerups that last the entire run once you got them. You can get trinkets from shops or chests. Certain rare trinkets can only be obtained through opening chests.
Made with Unity
Art created with WACOM tablet in Photoshop
Sound effects generated by sfxr, some recorded and processed in Audacity
Font by Craftron Gaming
Post-submission UI bug fix (no game content change): now is windowed with fixed resolution 1280*720. Fixed a bug when tiles sometimes overlap. The Windows build is recommended if you run into UI bugs with Web build.