Dungeons Below

Dungeons Below

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 2.58
fun: 2.31
innovation: 2.11
theme: 3.03
graphics: 3.29
audio: 3.17
humor: 2.25
mood: 2.94
If the Web Build doesn't work then go to https://oopsvincent.itch.io/dungeons-below

My First Ludum Dare. It was a journey through pressure and growth
This was my very first Ludum Dare, and going into it, I didn’t know exactly what to expect—just that I wanted to push myself, build something from scratch, and see how far I could go in 72 hours.

When the theme “Depths” was revealed, I immediately thought of hidden spaces—basements, dungeons, eerie places buried under the surface. I settled on building a game about curiosity, darkness, and discovery. Originally, I imagined a multi-level basement, but due to time constraints and the need to use free assets, I shifted to dungeon environments.

From the start, things were intense. I struggled with setting up systems, tracking bugs, fixing lighting issues, managing collisions, and a hundred other small but crucial details. It was exhausting—mentally and physically. I lost track of time, skipped meals, and barely slept. At one point, the pressure felt like too much, and anxiety crept in. But somehow, I kept going.

I can’t say it was smooth or even that I enjoyed every moment of it—but I grew. A lot. I learned how to prioritize, when to stop tweaking things that weren’t critical, and how to build even when everything felt like it was falling apart.

At the end of it, I finished my game. It’s simple. It’s flawed. But it’s mine. And it was made during a time of emotional weight and uncertainty. Releasing it felt like a personal victory—because it represents not just a game, but a moment where I didn’t give up, even when I felt like I could.

To anyone else trying this for the first time—know that it’s okay to feel overwhelmed. What matters is showing up, learning, and finishing something that matters to you.

I’m proud of what I made. Not because it’s perfect, but because I got through the process and learned so much more than just game dev.

Now about the game:
In this game you are trapped in a dungeon and have to get out of the dungeon alive. And the player has to find the exit before the monsters kill them.
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