
Dwarven Depth Runner
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
🛠️ Dwarven Depth Runner
You dug too deep...
Take control of your dwarf squad and escape the collapsing mines, chased by an angry elemental force! Multiply your dwarves, level them up, and try to outpace the ancient threat.
Can you survive the depths?
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🎮 Controls
- Left Mouse — Move your main dwarf leader
- Right Mouse — Skip intro / skip tutorial scenes
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⚔️ Gameplay
- Pass through gates to multiply your dwarves or level them up!
- Keep an eye on your group strength — shown at the top right.
- If your group's strength surpasses the elemental, you win!
- If the elemental catches you three times, you lose!
⚠️⚠️ ⚠️ Watch out for trapdoors! ⚠️ ⚠️ ⚠️
- Trapdoors trigger fog and slowdown effects.- If you slow down too much, the elemental will catch up!
- Avoid trapdoors to maintain your speed and stay ahead.
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Changelog
Original Jam Submission
`DwarvenDepthRunner.zip (Windows)`- ⚠️ *Warning:* Very buggy!
- Due to last-minute tutorial changes, the main game loop is broken.
- You can essentially only play the tutorial, and not even that fully.
Day 1 Bugfix Build (Game-Breaking Fix)
`DwarvenDepthRunner_bugfix.zip (Windows)`- Main game loop works again!
- Playable from start to finish.
WebGL Version
- Same as bugfix build.- ⚠️ Note: Laggy and lower visual quality in browser compared to native version.
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Developer Notes
> The last thing I implemented during the jam was the tutorial. Unfortunately, I wasn't careful with how I integrated it, and when I tried to re-enable the main game loop just before the deadline, everything broke.
>
> Lesson learned! Fortunately, I was able to get a Day 1 bugfix version up, which restores the intended gameplay flow.
>
> The trapdoors are a critical mechanic, but I probably didn't make them stand out enough visually — remember to avoid them!
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Post Upload sleep deprived rambles (This was the game page on submission night xD)
Somehow my last few changes broke everything.
The fist section of the endless runner spawns on top of the end of the tutorial instead of after it, then you fall down once you reach the edge.
I guess you can watch the intro and play the first part of the tutorial...
It is past 3am I have not slept much the last days. Maybe I'll fix it tomorrow...
update 4am: the whole chunkspawning system that I implemented early first day and made no problems right until the end is broken and I don't understand why. The chunks are just ending in the wrong positions. I changed nothing about that in particular...