I love how I was about to come here commenting "how are those times possible" after getting it in 60 seconds and then 32 seconds... But insteead I gave it one more try and got it in 4.2 secs 😅
Excellent polish around a simple game. Fun physics gameplay trying to get the Dwingle. Art and audio suit the goofy, almost surreal aesthetic. And I made the leaderboard! Fantastic polished and creative entry.
I have my dwingle retrieval strategy down. Proudly 6th on the leaderboard at the time of writing. Great job! Feels like a Warioware game in the best way. Art, music, and (the many instances of) voice acting are all on point. A jam game doesn't need anything else.
Devilishly cute little game — simple yet addictive! I absolutely love the graphics, the credits, and the dwingles overall. My only gripe is that I can’t get those dwingles out fast enough! Splendid work!
A true masterpiece of the modern era. The way the player is able to maneuver their triple jointed finger backwards and forward like a metronome is awe inspiring, and gives me hope for a better future - a future where we are not limited by two jointed appendages, and can with grace and splendour extend into the bottom of a dwingle can to acquire the final chip.
It doesn't make sense that this game is so much fun. I like that you guys were able to associate the prompt to the bottom of the snack pack, which is really what I usually struggle with when I eating chips! I never thought anyone would make a game like this one out! Genius!
It's a really funny idea, I love all the silly voicelines and the secret easter egg was also super funny, I dedicated the past 20 or so minutes to getting a high score, I am just shy of top 10, maybe if I try a bit more I can get something better lol
One day I'll have an idea for a game that's so simple and so fun. I couldn't get it to go under 4 seconds, so I think I've reached my limit. Rincs' beautiful art always enchants me!
DWINGLEEEEEES! got to 35 on the leaderboard and i'm fine with that. i'll let the pro gamers take the lead. this is a 10/10 game and the music absolutely rips. fantastic job!
Seriously creeped out by the long nasty finger. But this is pretty fun! It all works nicely and smooth. I wonder what strategies the leaderboard top 10 used, couldn't get it faster than 7 seconds myself! Great entry Pomo !
I am still proud owner of the 16th place. Oh, u mean this isn't impressive? Well check this out:
I once 3-starred a maxed out base, with a single Barbarian in Clash of Clans.
Bet you cant do that can you.
Yeaaah...
Anyway, thas a cool ass game! Love the way its designed and the quirkyness gives it another special touch!
You guys rock! Good job
A
Arthurds12 Apr 2025, 23:26
Hello lovely people who love cheesing physics!
I have updated the Sour Onion & Cream AND Spiceys Dwingerno Lava levels, and I unfortunetly deleted your scores form said levels! (Id appreciate if any of you that downloaded the version dont abuse the physics on those levels on the old version)
Feel free to breakt it again now! I wont update it again!!!!
First up thank you for making the first Unity game I've played this jam to have correct UI scaling so I can play on my tiny ass laptop :pray: Anyway, fun little game! I'm not even gonna try to beat my score because looking at these records this game is clearly for insane people
Hehe I loved this, only managed to get a top 60 score on the original (by the name 'Kett'!) It's very funny and it's got that rage-game feel that is as charming as it is infuriating.
One of the more creative takes on the theme I've seen! While a simple game in it's mechanics, this is very fun to play (especially with the leaderboard, kudos for that) and also very very polished. The graphics and the absurd sound effects totally do it for me lolol
Holy st this was intense! I really love the overall polish, the visuals and audio are 5 stars. It's fun and it's funny, 5 stars. The controls are a bit clunky but that's the point and also it's kinda hard lol. But still it's one of the best submissions I've played. Thank you for it!
Had the "dwingleeeees!" special secret audio track stuck in my head afterwards, so thanks for that haha. The game has a lot of character and once you get the hang of it, it's not that frustrating anymore. Thanks for being present in the stream! For reference, here's the VOD https://www.youtube.com/watch?v=u-LpcE-OANM
I suddenly thought I'd just double back because I realized I'd been getting lazy about my reviews so I should maybe come back and like, try to give some actual thoughts beyond "Yeah, I played this obssessively for a bit and it was fun."
The game's a lot of fun, obviously. I think the best level/set of physics was still the OG level. Nothing wrong with that. It just means the original minimalist Jam vision was bang on the money. The singular mechanical focus served it well and combined well with the charm of the visuals and audio and all the shall we say extras of the latter. This is a powerful, high bandwidth dev team. I find in LD it's not unusual for a team where the programmer is overworked and the artists just make piles of great, beautiful assets but the level of project management, sourcing and integration of the extras into a jam game is really something to behold.
Of the v2 levels, I liked Sour Onion and Cooler Ranch most as natural evolutions of the OG. Overall though, v2 physics felt floatier and less controllable and I actually thought it was overall a bit of a downgrade but I do trust something drove the decision, like maybe it allows a broader variety of levels for example. On the OG stage, both controls seemed important (at least the way I did it). For all of the v2 levels, I felt as if my left hand had a lot more to do than my right as the arrow keys were mostly held down to try to give the finger just a tiny bit more tension while I felt compelled to leave all the actual control with the hand and wasd. One of my least favourite things that happens a lot more here is the finger looping over itself and twisting into a knot. Even though this was a feature I used for the Chocolate Cheese level, that was my least favourite level, and it was basically an unrecoverable frustration for all the others.
I think one concrete change I'd propose is to have the timer start on first input rather than immediately after space is hit to reset, to make it faster to cycle into a consistent run opening.
Conclusion: Enjoy in moderation. In fact, for the next 4 hours 40 minutes, don't enjoy it at all. Then the LD ratings will close and the leaderboard will suddenly no longer be very very important to me, which is a rule I have made up for myself just now.
...
So yeah, we recently found out that 95% of our game's sounds just did not work at all for reasons. How's everyone else doing?!
Comments60
haha i enjoyed it! congrats
It's a really funny idea, I love all the silly voicelines and the secret easter egg was also super funny, I dedicated the past 20 or so minutes to getting a high score, I am just shy of top 10, maybe if I try a bit more I can get something better lol
Dwingles...
5 in everything, I think it's well deserved.
Congratulations to the team.
PS: Fala aà Pomo!
Super simple but clever and funny game.
Loved it.
THE DWINGLES POST JAM IS LIVE
GET READY FOR:
FEATURING 4 NEW LEVELS AND LEADERBOARDS
Oh, u mean this isn't impressive? Well check this out:
I once 3-starred a maxed out base,
with a single Barbarian in Clash of Clans.
Bet you cant do that can you.
Yeaaah...
Anyway, thas a cool ass game! Love the way its designed and the quirkyness gives it another special touch!
You guys rock! Good job
I have updated the Sour Onion & Cream AND Spiceys Dwingerno Lava levels, and I unfortunetly deleted your scores form said levels! (Id appreciate if any of you that downloaded the version dont abuse the physics on those levels on the old version)
Feel free to breakt it again now! I wont update it again!!!!
@nuin @ruruie
Uh, so yeah, in my opinion, this is a good game that is fun.
Without question, this game was Dwinglicious. :thumbsup:
`https://www.youtube.com/watch?v=wBfaZje8liE&t=5750s`
It's very funny and it's got that rage-game feel that is as charming as it is infuriating.
DWINGLEEEEEEEEEEEEEEEEEES!
The game's a lot of fun, obviously. I think the best level/set of physics was still the OG level. Nothing wrong with that. It just means the original minimalist Jam vision was bang on the money. The singular mechanical focus served it well and combined well with the charm of the visuals and audio and all the shall we say extras of the latter. This is a powerful, high bandwidth dev team. I find in LD it's not unusual for a team where the programmer is overworked and the artists just make piles of great, beautiful assets but the level of project management, sourcing and integration of the extras into a jam game is really something to behold.
Of the v2 levels, I liked Sour Onion and Cooler Ranch most as natural evolutions of the OG. Overall though, v2 physics felt floatier and less controllable and I actually thought it was overall a bit of a downgrade but I do trust something drove the decision, like maybe it allows a broader variety of levels for example. On the OG stage, both controls seemed important (at least the way I did it). For all of the v2 levels, I felt as if my left hand had a lot more to do than my right as the arrow keys were mostly held down to try to give the finger just a tiny bit more tension while I felt compelled to leave all the actual control with the hand and wasd. One of my least favourite things that happens a lot more here is the finger looping over itself and twisting into a knot. Even though this was a feature I used for the Chocolate Cheese level, that was my least favourite level, and it was basically an unrecoverable frustration for all the others.
I think one concrete change I'd propose is to have the timer start on first input rather than immediately after space is hit to reset, to make it faster to cycle into a consistent run opening.
Conclusion: Enjoy in moderation. In fact, for the next 4 hours 40 minutes, don't enjoy it at all. Then the LD ratings will close and the leaderboard will suddenly no longer be very very important to me, which is a rule I have made up for myself just now.
...
So yeah, we recently found out that 95% of our game's sounds just did not work at all for reasons. How's everyone else doing?!