Intro: You are a psychiatrist with the special ability to enter the subconscious of your patients to erase the factors that have been bothering them. Until the day you have a special patient. Control: A,D to move E to interact Hold down the LMB and move the mouse to wipe the stains
Team Credits mars88 - Game design,Dialogue,2D art. Daniel M - Coding,3D arts. tinysky - Music,SFX.
Great art style/visuals, simple but effective story-driven gameplay, complete story... yeah good stuff :D Maybe try to check your text the next time for missing punctuation and mistakes, I wouldn't care about it usually but it took me out of the game a few times. There is especially one or two dialogues that have glaring mistakes.
This is my only complaint though, everything else is top notch :)
Wow what a story! The gameplay and controls are a little jank, the story and atmosphere are where it shines. The pixel art at the end is amazing with the lighting. Cool vibes
Very nice entry, impressed it was done in 3 days. I liked the flow of the story - from showing simple example/tutorial, then going deeper and deeper. The atmosphere is tense, every element - visuals, audio, sound - is cohesive. No negatives apart from minor grammar mistakes. I see good potential for expansion
Awesome game. This solid of a emotional/narrative vibe is rare for a jam game. Visuals were solid as well, though I did detect some shortcuts on some of the pixel art (car crash frames specifically). Great work.
I'm sorry but I did laugh at the line: "I didn't look at the road."
The visual style and overall presentation here is fantastic, a ton of style and personality infused into it. One thing I'm less keen on is the core story, it feels like fairly standard cliche stuff and it's a bit of a shame that it lacks the style of the rest of the game.
@perrin Thanks for the review and for pointing out the problems with the story! Unfortunately, due to a very short time frame, we had to reduce the script of the story to almost half and change many of the ambiguities, so hopefully in the future we'll be able to present the game's story in a more complete form.
@quinn Thanks for the comment! The original script was actually a car accident caused by a drunk driver and would have had some ambush ahead of it. However, due to less time, the slight ending was handled rather hastily. Hopefully, I'll get a chance to present the story in its entirety in the future.LOL
The atmosphere in this game was great, and the premise was really creative and interesting, but it felt like the story didn't quite match the potential of the mechanics. For me, exploring the concept of a psychologist who erases the memories of his patients was really intriguing (what if he erases the wrong memory? what if a patient wants their memories back? what if he sees something he's not supposed to see?), but that doesn't actually happen in the game--he's uncovering memories, not removing them, and while that is also interesting in its own way, it's not nearly as original. It just felt like the story could have been pushed to be more unique, if that makes any sense. From an aesthetic standpoint the game was incredible, I loved the lighting in particular and the shadowbox quality of the scenes lent itself well to the idea of traversing memories. The physical act of scrubbing and cleaning the memories added a tactile dimension that I really liked. Overall very solid graphics and gameplay, but the story could have been pushed a bit further.
@coyotethursday Thank you very much for your comment! Regarding the point that you mentioned about erasing memories, the plot is set up in such a way that this ability to erase other people's memories doesn't exist in reality, and in truth the protagonist was hypnotized into thinking that he had this ability to erase the patient's bad memories, but in fact, that was a constant confronting of his own memories.I'm sorry that this may not be evident in the game, and I hope that a version with a more complete plot can be made in the future!
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This is my only complaint though, everything else is top notch :)
the subtle hints and reveals are dope :D
I'm sorry but I did laugh at the line: "I didn't look at the road."
Don't text and drive, everyone.
Thank you for making a story-driven game. These are always fun to play and so interesting!