
Escape From GR0K Tower
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
SUMMARY
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This is a simple Tower Escape game where you must avoid traps and find the trigger to open the gate on each floor.
There are 100 floors to escape from and each floor gets harder than the last. There is only ever ONE trigger to open the gate on the floor, there will ALWAYS be multiple traps to slow you down or hurt you.
Good Luck!
Thanks for playing my game!
TRAILER
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My youngest son created a trailer for the game.
https://youtu.be/x4eToNxAvJc?si=a0KK8aYnA8FFLuPX
INSTRUCTIONS
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- MOVE LEFT = A or LEFT ARROW
- MOVE RIGHT = D or RIGHT ARROW
- INTERACT = E or DOWN ARROW
- JUMP = SPACE or UP ARROW
- RUN = HOLD SHIFT
X/Grok Factor
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For this game I did a bit of an experiment. To come up with the idea for the game, I used GROK on X to work through the game elements and even had it generate some pseudo code, which I used for initial prototyping. I then continued to work on the game without the help of GROK to completion.
It was an interesting experiment, and I found that it was actually able to come up with several good ideas, but I needed to guide it in order to zero in on what I wanted to make.
PICTURES
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Original Picture of the Game after I put the GROK pseudo-code and programmer art in.
-------
This is a simple Tower Escape game where you must avoid traps and find the trigger to open the gate on each floor.
There are 100 floors to escape from and each floor gets harder than the last. There is only ever ONE trigger to open the gate on the floor, there will ALWAYS be multiple traps to slow you down or hurt you.
Good Luck!
Thanks for playing my game!
TRAILER
-------
My youngest son created a trailer for the game.
https://youtu.be/x4eToNxAvJc?si=a0KK8aYnA8FFLuPX
INSTRUCTIONS
------------
- MOVE LEFT = A or LEFT ARROW
- MOVE RIGHT = D or RIGHT ARROW
- INTERACT = E or DOWN ARROW
- JUMP = SPACE or UP ARROW
- RUN = HOLD SHIFT
X/Grok Factor
-------------
For this game I did a bit of an experiment. To come up with the idea for the game, I used GROK on X to work through the game elements and even had it generate some pseudo code, which I used for initial prototyping. I then continued to work on the game without the help of GROK to completion.
It was an interesting experiment, and I found that it was actually able to come up with several good ideas, but I needed to guide it in order to zero in on what I wanted to make.
PICTURES
--------
Original Picture of the Game after I put the GROK pseudo-code and programmer art in.