Ludum Dare #57compo
Fathom
Take a retro-fueled trip in a rocket ship down an abandoned mine shaft. Try not to crash! How far down can you go?
Gameplay is something like asteroids/lunar lander in a procedurally-generated mine shaft. WASD or cursor keys to control the rocket (no touch input on mobile, sorry!) You have 5 health, temporary invulnerability whenever you take damage, and a depth counter for score.
Written in Rust and compiled to WASM. Everything is rendered in plain-old WebGL2. Apart from the font file, everything you see is drawn in code (and even the font is rasterised directly on the GPU).
Gameplay is something like asteroids/lunar lander in a procedurally-generated mine shaft. WASD or cursor keys to control the rocket (no touch input on mobile, sorry!) You have 5 health, temporary invulnerability whenever you take damage, and a depth counter for score.
Written in Rust and compiled to WASM. Everything is rendered in plain-old WebGL2. Apart from the font file, everything you see is drawn in code (and even the font is rasterised directly on the GPU).
Comments14
great job and good luck!
I found that I can gain high scores if I fall as slowly as possible and try my best to keep balance.
1000 high score. yey. But got into a bug one run when the score froze at 3 m after a collision.
I think since the gameplay and graphics are very simple, some 8-bit style sfx would have gone a long way too.
Something around 4000 was my high score :eyes: