Flower Abyss

Overall★★★★★★★★★★5.00
Fun★★★★★★★★★★4.00
Innovation★★★★★★★★★★5.00
Theme★★★★★★★★★★5.00
Graphics★★★★★★★★★★4.50
Audio★★★★★★★★★★4.50
Mood★★★★★★★★★★5.00
Flower abyss is an adventure game with a deep plot, the game is made in black and white style and immerses in an atmosphere of hopelessness, fear, and disappointment. The game tells about the life of one person, about his actions and about his fate. Explore the abyss and learn more about the fate of the main character.

Tools

- Unity 6
- Paint.net
- beepbox music
- Visual Studio
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P.S

I fixed bug on the left path

Comments4

K1n7 Apr 2025, 13:28
Good story game
Haokai XU 1999
Haokai XU 19997 Apr 2025, 14:07
I want to try this, could you please upload a Mac or web version?
atsh
atsh7 Apr 2025, 16:13
Very intriguing game, made me want to keep seeing the story as it unfold. The idea of seeing the story while playing a platform game is original - you can miss story tidbits if you miss platforms

I finished the right path, but couldn't bring myself to finish the left due to me falling out of the platforms.. In general the game needed a little more polish - animations, text not blending to objects, etc

But again, really liked the idea, the use of colors, the writing - well done
CaptainDreamcast
CaptainDreamcast8 Apr 2025, 16:14
Really love this game, it was super creative and felt like it had something to say. The take on the theme with depth as the flower abyss (and what the flowers represent (no spoilers from me here)) fit together amazingly.
I played through the right route and then the left route, there was only one thing on the left route, I'd mention, shortly after you get to the eye that reveals the secret, there is a part where you drop down to get another red eye, but whenever I dropped down there, it reset me to the last checkpoint. I thought maybe I had missed something, so in my second attempt I picked up the last grass, but no change there, whenever I dropped down to the platform I got reset. In my final run where I made it to the end, I just skipped that red eye down there (and the one revealing the secret to keep my longer jump/speed boost) and everything from there worked as expected again.
But back to the game, what a journey. I loved the storytelling from both the writing and the environment: Like when the character falls in love, you actually fall, the trampled flowers foreshadowing a twist about the loved one, etc. As mentioned above the use of color is phenomenal as well, the switch between light and dark in the right route and the dark + red color scheme in the left route made everything feel a lot more poignant. The sound worked great to set a specific mood and really pull you in, I think that also really enhanced the game experience here. All around great job, very well done!
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