While i find the game aesthetic really amazing and the mood intriguing i have to say i have no idea what the cards created by combining ingredients actually are. There's such a strong esoteric vibe to game, i think making the mechanics more explicit could make for a really cool game.
It took me a bit of trial and error, but once I was able to fill out my recipe book I was able to start more reliably fulfilling orders and feeding the minions. Mechanically I liked that you could combine two of the same to basically eliminate them and keep drawing from the deck. Also making two ingredients per type allows you to handle some bad randomness with input ingredients.
One small feedback would be to make the upper right task and recipe book a little bit more prominent somehow. I didn't notice them at first and they are very critical to actually beating the game!
Firstly, the graphics and atmosphere are amazing. Although the mechanics were not explained, they are intuitive enough to figure out. The only issues I had with the game were the lack of variety in customer orders and that you had to make two items in each category, even if you knew the recipe. Overall, this is extremely polished for something made in 72 hours, and I would love to see this developed further.
awesome. i spent more time on this than intended, which is great. It kind of reminds me of "Mastermind". Once i found all the recipe's i made it to level -10. Is there an end?
This is really beautiful! It was a hard time trying to figure out what to mix to make the correct order and in the end I almost filled my book without being able to complete the first order. But it was still pretty and fun, I got sad that I lost and would have to start over!
Visuals and audio were nice! I disliked how much randomness the cards added to a game about finding combinations (even once I figured out that you could just combine two of the same to wipe them), reminded me of the frustrations when playing Blue Prince.
As others have already said, amazing visuals, music and FX. There is a really great game here but it needs some refinement on the UX, as it was really difficult to figure what you were supposed to be doing and where the orders were (as you have to click twice to see the order.) I think the orders should be either always on screen or only one click to show, and be able to "mouse over" the parts so one can maybe guess at the combo if you don't have it already in the book. However you have an amazing entry here and a great game, just had to work a bit to get to it!
Super polished art and music, reminded me a lot of inscryption! Took me a bit to figure out how to see the orders coming in (having to click the mail + open the scroll is not very intuitive), but was a fun time learning the different combos. Great work!
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One small feedback would be to make the upper right task and recipe book a little bit more prominent somehow. I didn't notice them at first and they are very critical to actually beating the game!
Nice work! (pixel art was fantastic btw)