
Go Rescue Her!
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
A bit of moral dilemma wrapped in a minimal space shooter.
- fire: IJKL or arrow-keys
That’s about it. The game is just a shadow of what I had imagined - but isn’t that always the case with 48-hour games like this? Still, the core idea is in there.
Having to wrestle with Godot as much as I did is a clear sign that I haven’t been using it enough 😄. That said, the updated TileMap system looks much more suited to my needs than it was in version 3 - though I’ll only know for sure if time ever allows me to dig deeper.
I hope you enjoy this small game. It can be finished in under a minute… or longer, if you to take your time.
#Note : The audio isn't the best, but I didn't have a "safe space" to make audio, so it's very muffled.
- jsfxr
- GIMP
- Aseprite
- Godot C# version!!
- Rider
Controls
- Movement: WASD- fire: IJKL or arrow-keys
That’s about it. The game is just a shadow of what I had imagined - but isn’t that always the case with 48-hour games like this? Still, the core idea is in there.
Having to wrestle with Godot as much as I did is a clear sign that I haven’t been using it enough 😄. That said, the updated TileMap system looks much more suited to my needs than it was in version 3 - though I’ll only know for sure if time ever allows me to dig deeper.
I hope you enjoy this small game. It can be finished in under a minute… or longer, if you to take your time.
#Note : The audio isn't the best, but I didn't have a "safe space" to make audio, so it's very muffled.
Tools!
- Milkytracker (I've never used it before)- jsfxr
- GIMP
- Aseprite
- Godot C# version!!
- Rider