The rules are a bit complicated, but overall it feels like a splendid entry! It's crazy to be able to complete this in 48 hours. Love the graphics.
Hey, this is a very cool game and I can definitely see where you drew your inspriation from. Good job, it's incredibly impressive what you achieved in this time!
I have played and beaten Inscryption but I have not played Balatro. This definitely has that Inscryption feel that I like. Good graphics, good music and good art style to match the mood.
Unfortunately, there were some things that did not work for me. I played on a 21:9 widescreen and while the table works as expected, the UI elements get cropped and I have to exit full screen in order to click things away.
But the game breaking bug for me is that clicking on the top-most row in the level selector doesn't work, so I could never get to the last level. Or is this intentional and there is no last level? My point is that sometimes the level selector broke and I could not select any level at all and had to restart the game.
I also never saw the coins that you are supposed to use to buy things in the shop, and I didn't get what the heart rate does.
Finally, it would be helpful if you explain which cards every combination is. I am not familiar with poker and do not know what things like a Full House are, or that an ace is worth 20. I thought an ace is worth 1, but maybe it's just in this game. And it's true that the interface shows that it is worth 20, but I didn't look the first time assuming it was 1.
very well designed game! the learning curve is a little high but it's fun nonetheless. i really like that you can move diagonally and laterally to choose where you want to go next. overall a great game!
@protzz please take a minute and read this. I think the amount of pushback you're getting is because of your behavior, not because of your game.
Your description reads like you've been working on this game for a long time, and wanted to throw people off the scent by preemptively defending the fact that you made everything in 48 hours, pixel-by-pixel, with no sleep. The inconsistent visual styles _does_ feel AI-assisted and/or created from asset packs. On top of that, seeing you excessively promote the game, and getting into arguments in your page here is not a good look.
I'm not going to accuse you of that, but you do have to acknowledge why it smells fishy to a lot of people. This is a community of people who get together and share their work for the love of game development. Even the appearance of being dishonest is a big turn off to a lot of people who come here for community and personal growth.
If you want to earn back the goodwill of the community, my suggestion would be to edit your game and change the category to "Extra". As it stands now, you dishonestly submitted your game in a category without following the rules of providing your source code, and that is just not in the spirit of what this jam is about.
You have a good game idea here, and I would love to see you take it further and sell it on Steam. I think I speak for a lot of other people here when I say I'd buy it on launch day! Please take a moment to reflect on the situation, and I think you'll feel a lot better about the whole thing :slight_smile:
L
LDJam user 014 Apr 2025, 18:46
it deeply saddens me to see so many people defending such a gross disrecpect of our community's rules and members
the dev refused to adhere to two of the core rules of the event they signed up for (refused to release the source code, then later the community discovered that some files dated back as far as 2 weeks before compo even started). throughout the event, even before the accusations started going around, they showed clear awareness of one of said rules (they made plenty of claims of having made the game solo from start to finish in 48 hours)
on top of that, they refused to change the game's category when called out on the discrepancies, with claims of said callouts being adversarial, when it was just people trying to look out for them
---
why even have the organized event at all, if we're okay with people not adhering to neither the letter nor the spirit of its core rules (and in such a blatant fashion, no less)?
if this were an oopsie (and let's face it, it wasn't) this whole shitshow wouldn't have happened in the first place
with that said, i still hope we see the dev here again come october (if only for them to submit a proper compo entry, truly made start to finish within the 48 hours, with the source files included on time)
Comments9
Unfortunately, there were some things that did not work for me. I played on a 21:9 widescreen and while the table works as expected, the UI elements get cropped and I have to exit full screen in order to click things away.
But the game breaking bug for me is that clicking on the top-most row in the level selector doesn't work, so I could never get to the last level. Or is this intentional and there is no last level? My point is that sometimes the level selector broke and I could not select any level at all and had to restart the game.
I also never saw the coins that you are supposed to use to buy things in the shop, and I didn't get what the heart rate does.
Finally, it would be helpful if you explain which cards every combination is. I am not familiar with poker and do not know what things like a Full House are, or that an ace is worth 20. I thought an ace is worth 1, but maybe it's just in this game. And it's true that the interface shows that it is worth 20, but I didn't look the first time assuming it was 1.
Good work! Keep it up!
Your description reads like you've been working on this game for a long time, and wanted to throw people off the scent by preemptively defending the fact that you made everything in 48 hours, pixel-by-pixel, with no sleep. The inconsistent visual styles _does_ feel AI-assisted and/or created from asset packs. On top of that, seeing you excessively promote the game, and getting into arguments in your page here is not a good look.
I'm not going to accuse you of that, but you do have to acknowledge why it smells fishy to a lot of people. This is a community of people who get together and share their work for the love of game development. Even the appearance of being dishonest is a big turn off to a lot of people who come here for community and personal growth.
If you want to earn back the goodwill of the community, my suggestion would be to edit your game and change the category to "Extra". As it stands now, you dishonestly submitted your game in a category without following the rules of providing your source code, and that is just not in the spirit of what this jam is about.
You have a good game idea here, and I would love to see you take it further and sell it on Steam. I think I speak for a lot of other people here when I say I'd buy it on launch day! Please take a moment to reflect on the situation, and I think you'll feel a lot better about the whole thing :slight_smile:
the dev refused to adhere to two of the core rules of the event they signed up for (refused to release the source code, then later the community discovered that some files dated back as far as 2 weeks before compo even started). throughout the event, even before the accusations started going around, they showed clear awareness of one of said rules (they made plenty of claims of having made the game solo from start to finish in 48 hours)
on top of that, they refused to change the game's category when called out on the discrepancies, with claims of said callouts being adversarial, when it was just people trying to look out for them
---
why even have the organized event at all, if we're okay with people not adhering to neither the letter nor the spirit of its core rules (and in such a blatant fashion, no less)?
if this were an oopsie (and let's face it, it wasn't) this whole shitshow wouldn't have happened in the first place
with that said, i still hope we see the dev here again come october (if only for them to submit a proper compo entry, truly made start to finish within the 48 hours, with the source files included on time)