The art looks amazing, and the ui suits the overall setting of the game. Moving between the layers of the forest feels weird but in a good way. I wish we could sprint faster though. Fun experience overall!
Good: * \+ love the art style * \+ character animations are simple but fitting and look cool * \+ generally robust mechanics, no crashes * \+ depth layers feel the right kind of weird, as mentioned above :)
Neutral: * \~ BGM feels repetitive pretty much right from the start
Bad: * \- SFX and BGM Audio Settings don't work (Master does) * \- encountered a bug where the layer/depth changing animation towards the camera did not play, appears to be caused by opening the menu while the transition is playing - it won't work properly afterwards * \- encountered a bug where I was unable to open the chest despite holding the key, appears to be triggered when you stand between the first candle and the note on the tree (i.e. inside both colliders) and hit "E"
really cool idea and art. Moving between the layers of the forest is a really cool mechanic. I had a lot of fun but its quite difficult because of the monsters suddenly appearing and killing you
interesting game mechanic! i like moving between layers of the forest, but sometimes it hard to understand on which layer demon is. also cool art! good work
Beautiful visuals, somewhat reminiscent of old cartoons! The atmosphere itself is lovely yet slightly oppressive. Unfortunately, I had trouble understanding what was going on. I replayed it five times but never found anything others mentioned in the comments. A shame. I think if what was happening on screen were clearer (with more visible objects or less overgrowth), it would be more fun and allow us to learn more of the story.
The art direction here is a highlight. I like the whole effect for the layers, it became a bit hard to see things in subsequent layers, but the transition was highly satisfying. Maybe a lower level of transparency for the front or like just silhouettes or the like? I unfortunately felt as lost as the little girl did, I felt like transversing the deepest patch of forest was ironically safer than walking the front ones where there was light. Some more indication of where to go or what to do, and a bit better visibility, and this would work super well, the layers thing is truly mind blowing!
Nice job, managed to finish it. Super creepy forest and vibe which was really well done. I found the sprint sometimes worked and sometimes didn't and it was a bit hard to tell if the big bad was in the same layer as you. Great work though!
Comments14
I think I finished it? Found the heart in the red section, that's it?
Anyhow, I enjoyed it, thank you for this entry!
I think I finished it? Found the heart in the red section, that's it?
Anyhow, I enjoyed it, thank you for this entry!
* \+ love the art style
* \+ character animations are simple but fitting and look cool
* \+ generally robust mechanics, no crashes
* \+ depth layers feel the right kind of weird, as mentioned above :)
Neutral:
* \~ BGM feels repetitive pretty much right from the start
Bad:
* \- SFX and BGM Audio Settings don't work (Master does)
* \- encountered a bug where the layer/depth changing animation towards the camera did not play, appears to be caused by opening the menu while the transition is playing - it won't work properly afterwards
* \- encountered a bug where I was unable to open the chest despite holding the key, appears to be triggered when you stand between the first candle and the note on the tree (i.e. inside both colliders) and hit "E"
Good art.