
Hyperspacedive
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Made in ~15 hours, but missed the Compo, so entering Jam instead!
:exclamation: PLEASE NOTE :exclamation:
*A very small percentage of people may experience epileptic seizures or blackouts when exposed to certain kinds of flashing lights or light patterns. This game does contain such, so be aware of that before running the game! *
Quickly! There is no time! Not even for a start menu! You must dive into *depths of hyperspace*! Dive *right into action*! Avoid the green hyperspace bubbly matter or your ship will loose energy! There are 11 levels in this short, 4-bit color, fast paced bullet-hell, each a little bit different. It's doable to reach the final levels, I promise (tested).
I have spent last 2 days on doing some sort of proof-of-concept for pico-8 (with OOP and 2D transformation matrices...), not knowing the system at all, and brushing up on Lua. And here we are. This is somewhat playable, though not really a finished game - but I wanted to explore and evaluate
pico-8 and Lua for any future endeavors (the evaluation is positive).
And I really, really wanted to have something somewhat finished. Wasn't able to join Compo (busy weekend), but otherwise it's all on me. The code is available, but also atrocious. If you're interested, I wrote a post-mortem post about the game.
- engine: PICO-8
- graphics, audio: PICO-8
- code: VSCode (Lua)
- sources: available below
:exclamation: PLEASE NOTE :exclamation:
*A very small percentage of people may experience epileptic seizures or blackouts when exposed to certain kinds of flashing lights or light patterns. This game does contain such, so be aware of that before running the game! *
You dive into depths of hyperspace!
Quickly! There is no time! Not even for a start menu! You must dive into *depths of hyperspace*! Dive *right into action*! Avoid the green hyperspace bubbly matter or your ship will loose energy! There are 11 levels in this short, 4-bit color, fast paced bullet-hell, each a little bit different. It's doable to reach the final levels, I promise (tested).
Disclaimer
I have spent last 2 days on doing some sort of proof-of-concept for pico-8 (with OOP and 2D transformation matrices...), not knowing the system at all, and brushing up on Lua. And here we are. This is somewhat playable, though not really a finished game - but I wanted to explore and evaluate
pico-8 and Lua for any future endeavors (the evaluation is positive).
And I really, really wanted to have something somewhat finished. Wasn't able to join Compo (busy weekend), but otherwise it's all on me. The code is available, but also atrocious. If you're interested, I wrote a post-mortem post about the game.
Tools used
- engine: PICO-8
- graphics, audio: PICO-8
- code: VSCode (Lua)
- sources: available below