Hyperspacedive

Overall★★★★★★★★★★3.43
Fun★★★★★★★★★★3.53
Innovation★★★★★★★★★★3.12
Theme★★★★★★★★★★3.06
Graphics★★★★★★★★★★3.77
Audio★★★★★★★★★★3.24
Humor★★★★★★★★★★2.21
Mood★★★★★★★★★★3.39
Made in ~15 hours, but missed the Compo, so entering Jam instead!

:exclamation: PLEASE NOTE :exclamation:
*A very small percentage of people may experience epileptic seizures or blackouts when exposed to certain kinds of flashing lights or light patterns. This game does contain such, so be aware of that before running the game! *

You dive into depths of hyperspace!


Quickly! There is no time! Not even for a start menu! You must dive into *depths of hyperspace*! Dive *right into action*! Avoid the green hyperspace bubbly matter or your ship will loose energy! There are 11 levels in this short, 4-bit color, fast paced bullet-hell, each a little bit different. It's doable to reach the final levels, I promise (tested).

Disclaimer


I have spent last 2 days on doing some sort of proof-of-concept for pico-8 (with OOP and 2D transformation matrices...), not knowing the system at all, and brushing up on Lua. And here we are. This is somewhat playable, though not really a finished game - but I wanted to explore and evaluate
pico-8 and Lua for any future endeavors (the evaluation is positive).

And I really, really wanted to have something somewhat finished. Wasn't able to join Compo (busy weekend), but otherwise it's all on me. The code is available, but also atrocious. If you're interested, I wrote a post-mortem post about the game.

Tools used


- engine: PICO-8
- graphics, audio: PICO-8
- code: VSCode (Lua)
- sources: available below
Tools: PICO-8

Comments11

LDJam user 259103
LDJam user 2591038 Apr 2025, 07:07
Whoa, this is mesmerizing. I might recommend adding an epilepsy warning to the page, but these are some insanely cool effects. I might have to look at the code to see how you managed that at some point.

As for the gameplay, it's alright. I wasn't able to quite complete the game - my best was level 9, which I got to a few times. I'm not sure if the difficulty is supposed to increase as the game continues; while some levels were definitely much easier than others, that difficulty change did not seem to correspond to the level number. Some of the later levels were some of the easiest, while some of the earlier levels were some of the hardest. Generally, if I got hit, it was because the game had me pinned in with no choice _but_ to get hit. I can tell if I'm going to get hit multiple seconds before I do, and there's almost never anything I can do about it. I'm pretty sure the correct strategy is to weave in and out between the bubbles such as to pass them before they grow too large to dodge, but some levels spawn bubbles quickly enough to make that strategy impossible (or at least, close to it).

I do like how the player controls, though. The way perspective is used is neat and adds to the unique feel of the game. Maybe it would be nicer if there was a slightly larger range you were allowed to move in, since that would make more tight situations escapable.
LDJam user 382954
LDJam user 3829548 Apr 2025, 07:58
Nice entry! love the style.

I managed to make it to level 10. Is this infinite or does it have an ending?
LDJam user 3565348 Apr 2025, 12:25
The style is absolutely mesmerizing, I love it. And while the controls are simple, the game definitely isn't. Even though you mention that the final stages are reachable, they definitely are not for me :D
LDJam user 4886
LDJam user 48868 Apr 2025, 16:20
I suck in this kind of games, as I am never sure how close I'm to enemies! I usually end up adding a shadow on the ground, but then players only look at those shadows, because that's where the info is! Tricky :D

Anyway, I ended up squeezeing through circles just in case XD Made it to level 6! :D
LDJam user 08 Apr 2025, 17:43
This is so cool! The visuals have a Wipeout Zone mode vibe. In my first playthrough I thought the projectiles were timed with the music, but realised after replaying that I'd been imagining it. I think that could be a cool idea though! The rhythm might add another layer of strategy as you can predict gaps in the stream, and as you got to new levels the rhythm could get more complicated. Really great work as-is though!
LDJam user 379094
LDJam user 3790948 Apr 2025, 18:23
Very pleasant to look at. Movement is very smooth and becomes natural after about level 4. A few power-ups and you could play this game for a loooong time.
LDJam user 411255
LDJam user 4112558 Apr 2025, 19:19
really cool visuals!!! i'm always amazed by what people manage to squeeze out of PICO-8, the 3D feel and color patterns are just amazing. made it to level 11 by just hanging back in the middle until I absolutely *had* to reposition, then immediately going back to the middle as soon as it was safe. if you wanted it to go infinite, you could add some health pickups, and if you wanted to encourage riskier play, you could add score pickups, but what's here is plenty of fun already and looks *amazing!!!*
LDJam user 233659
LDJam user 23365910 Apr 2025, 00:16
Hyperspacedive is just that, a dive through hyperspace. Complete with trippy colors, gigantic orbs to dodge and the sweet retro vibe of PICO-8.

Despite the colors going nuts with the effects, it's quite readable thanks to the outlines on the orbs and good use of contrasting colors in the HUD. The soundtrack is this booming rumble, my headcannon is that, that's the sound of whatever is firing the orbs.
LDJam user 010 Apr 2025, 05:12
whoa oddly hypnotic
LDJam user 233659
LDJam user 23365910 Apr 2025, 12:38
@marudziik Hey! No worries here, I was actually wondering why you opted out of ratings myself! You now have 1 more rating. :smile:
LDJam user 259103
LDJam user 25910310 Apr 2025, 15:07
@marudziik I thought it seemed strange I wasn't able to rate this! Went ahead and did so just now. The submission page does have a whole lot of checkboxes, so it's an understandable mistake.

Other games by @marudziik

Found a bug?
Tell us on Discord