Really like the sound design here - every action has character in this game. Reminds me a bit of charming, older games that used to have bold sounds like this for various interactions and UI.
A simple farmer. Quite addictive in its simplicity, which is definitely a big plus. A small bug with buying a rank did not spoil anything, since earning gold quickly becomes automatic.
I actually really enjoyed it! and i usually dont play these kind of genres. no much to say- great job and i can this get expanded very easily. congrats !
Nice to play, like the art style) As a player, i'd like to see more intuitive ui. For example synchronize the color of building with progress bar color, for which it respond
Nice push your luck game! I think I played quite cautiously and stayed at level 4 for a while, then I had quite a bit of money to rank up all the way to max level. It's cool you can play with different strategies though! Plus the visuals are really nice and it's a nice polished entry, good job :)
It’s really hard to make a game based purely on randomness without it feeling frustrating. Sometimes you’re well-equipped and can breeze through by spamming, and other times you get taken out even with a 60% success rate. A pity system, or more events based on player choices rather than pure chance, could have helped balance things a bit and made the experience more satisfying.
That said, the core idea is interesting—just needs a little more control handed to the player!
I did it, I became guild master! My final strat was to put it all in defense, once that's maxed out I can venture into the dungeon as basically a tank, the mimics had no chance, hehe.
So yeah, super fun game! The different options to choose how you play (offense/defense/neglecting status for more treasure etc) added some nice strategizing to the game. I loved how it felt as well. Everything looks great and the sound effects give it a very nice sense of feedback, the way there are different ones for different events was cool! Everything felt very polished! Very well done, great job!
I enjoyed it so much! Is a clicker mixed with a dungeon crawler, with a small drop of darkest dungeon. The UI is very juicy and it feels very balance on the cost of keeping your sleep and hunger bars. I think you need to rebalance heatlh since I invested in a strong armor and kept me unharmed multiple runs. I had a lot of fun with it and I think it would be nice to add some modifiers to it, just like emotional and mental states affect your run in darkest dungeon. Awesome entry!
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no much to say- great job and i can this get expanded very easily. congrats !
As a player, i'd like to see more intuitive ui. For example synchronize the color of building with progress bar color, for which it respond
Plus the visuals are really nice and it's a nice polished entry, good job :)
When you go to dungeon it felt pointless to continue cause of low chance, it was better to go in and out constantly
Sometimes you’re well-equipped and can breeze through by spamming, and other times you get taken out even with a 60% success rate.
A pity system, or more events based on player choices rather than pure chance, could have helped balance things a bit and made the experience more satisfying.
That said, the core idea is interesting—just needs a little more control handed to the player!
So yeah, super fun game! The different options to choose how you play (offense/defense/neglecting status for more treasure etc) added some nice strategizing to the game. I loved how it felt as well. Everything looks great and the sound effects give it a very nice sense of feedback, the way there are different ones for different events was cool! Everything felt very polished! Very well done, great job!
The gameplay in the dungeon was too repetetive. Could use more variety instead of just chances beeing shown.
The sound effects, the visuals and the UI were all solid and it fitted together. I got addicted to get to the end. ;) Nicely done!
The UI is very juicy and it feels very balance on the cost of keeping your sleep and hunger bars. I think you need to rebalance heatlh since I invested in a strong armor and kept me unharmed multiple runs.
I had a lot of fun with it and I think it would be nice to add some modifiers to it, just like emotional and mental states affect your run in darkest dungeon.
Awesome entry!