KILLWARE

Overall★★★★★★★★★★3.69
Fun★★★★★★★★★★3.47
Innovation★★★★★★★★★★3.17
Theme★★★★★★★★★★2.72
Graphics★★★★★★★★★★4.10
Audio★★★★★★★★★★3.69
Humor★★★★★★★★★★2.50
Mood★★★★★★★★★★3.60
*Descend into CYBERNET with your *KILLWARE* unit!*

*HOVER and BOOST to avoid Firewalls and Shockcircuits!*

*Destroy rogue AI constructs with the *KILLWARE*'s AUTOCANNON and MISSILE arsenal!*

*Destroyed AI drop BITS, which can buy UPGRADES for the *KILLWARE!

*How far can you DIVE into CYBERNET?*

*Thanks for playing!*

__CONTROLS:__
- __WASD__ - *STRAFE*
- __Mouse__ - *AIM*
- __LMB__ - *AUTOCANNON*
- __RMB__ - *MISSILE*
- __Shift__ - *BOOST*
- __Space__ - *HOVER*

__CREDITS:__
- __Art & Design__ __|__ __@deadjolly__
- __Programming__ __|__ __@cody-raethke__
- __Music & Sfx__ __|__ __@trevor-lentz__
- __Programming__ __|__ __@voraciousghost__

__KNOWN ISSUES:__
- TODO

__CHANGELOG:__
> __4.7.25 | 1.0__
> - First version published

> __4.8.25 | 1.1__
> - Fixed electrical fields not showing
> - Fixed tower scaling/clipping
> - Fixed missing UI elements
> - Balance changes

> __4.10.25 | 1.2__
> - Fix shop items not buyable on subsequent playthroughs
> - Add bit counter, make bits yellow in shop to make them more visible
> - Balance changes

Older versions available at itch.io: https://stickyshift.itch.io/killware

Comments2

LDJam user 33769710 Apr 2025, 12:08
The game plays smoothly with responsive and satisfying controls, making the action feel tight. Everything is visually polished, from the graphics to the UI. It definitely feels like a complete, cohesive experience.
LDJam user 23863911 Apr 2025, 21:43
Good job on the aesthetics. I think the turrets have too much health and that the player could probably just have unlimited cannon shooting since I almost never could kill turrets after shooting at anything else right before they came into view. (Also, was this developed on an ultrawide? cause that window went BRRRR across my two monitors lol)

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