
Knocking On Hell's Door
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Battle demons and break through doors to jump deeper into the depths of hell! Made in 48 hours for compo
Play here on itch!
This is an endless first person shooter. Grab guns in each hand, kill enemies, then blast through the door and jump deeper into the endless pit of hell!
Controls:
* WASD - movement
* Mouse - Aiming and shooting (Lefthand gun = LMB, Righthand gun = RMB)
* Q and E - Pick up guns for each hand (Left = Q, Right = E)
* Tab - Pause and change sensitivity
Known issues:
* WebGL mouse capture wonkiness as usual. Run fullscreen or try windows build if it's unplayable
* Ran out of time for a bunch of stuff
Tools used
* Unity
* Visual Studio
* Cubase for music and SFX
* Paint.NET
* Blender
Post-deadline builds
* Runtime optimized WebGL builds (they take ~45 minutes to build)
* (Hopefully) fixed some issues with asset loading in WebGL and other framerate problems
* Added a windows build with a way to exit the game
Play here on itch!
This is an endless first person shooter. Grab guns in each hand, kill enemies, then blast through the door and jump deeper into the endless pit of hell!
Controls:
* WASD - movement
* Mouse - Aiming and shooting (Lefthand gun = LMB, Righthand gun = RMB)
* Q and E - Pick up guns for each hand (Left = Q, Right = E)
* Tab - Pause and change sensitivity
Known issues:
* WebGL mouse capture wonkiness as usual. Run fullscreen or try windows build if it's unplayable
* Ran out of time for a bunch of stuff
Tools used
* Unity
* Visual Studio
* Cubase for music and SFX
* Paint.NET
* Blender
Post-deadline builds
* Runtime optimized WebGL builds (they take ~45 minutes to build)
* (Hopefully) fixed some issues with asset loading in WebGL and other framerate problems
* Added a windows build with a way to exit the game