Last stop before the Depths

Overall★★★★★★★★★★2.62
Fun★★★★★★★★★★2.58
Innovation★★★★★★★★★★2.36
Theme★★★★★★★★★★2.06
Graphics★★★★★★★★★★2.96
Humor★★★★★★★★★★2.67
Mood★★★★★★★★★★2.77
Welcome to the Last stop before the Depths! Here, a lovely Drinks the Drone will take care of your spaceship needs! Try to get the highest score!

Coding - thegrottman

Art - thegrottman's fiancee, Iga

Music/SFX - sfxr, Martin Landstrom (dl'd from Epidemic Sound (using free trial.))

Hope you'll like it!

Itch.io link: https://thegrottman.itch.io/last-stop-before-the-depths
Tags: #casual
Tools: GameMaker, sfxr

Comments1

LDJam user 41017222 Apr 2025, 12:00
The idea is really cool, my gripes were only with trying to figure out the controls/navigation:

It might be just me being very dumb, but it took me a few minutes to figure out E picks stuff up. I completely ignored the help button and forgot it exists, so I checked the description for info and couldn't find much in there. I think my issue at first was that I kept standing on the energy pads pressing all buttons and wondering why nothing's happening, and was concluding I am pressing the wrong keys. :sweat_smile:

Maybe a bit more of a zoom out would be good as well? Sometimes it felt a bit too claustrophic.

Having arrows, at least at the start, pointing at the edges of the screen to all the components could be useful. They don't have to be around forever (eg. can disappear past a certain score), but it would help with memorisation where components are.

And I'll just echo what others said, having less of a floaty feel to things would be cool. I like the idea of the movement being a bit fiddly and something you need to master, but floatiness feels like you don't have much room for that.

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