In Laying Pipe, you play as a deep-sea diver who repairs pipelines. One of your colleagues has gone missing and your job is to find him, repairing the pipeline along the way. As you descend deeper you uncover more about the mystery behind the pipeline.
Controls: WASD - Movement SHIFT - Sprint SPACE - Swim Up CTRL - Swim Down LEFT CLICK - Use Repair Tool
Basic Oxygen Tank: The player’s oxygen will slowly tick down. Some fish may attack the player, which will make the oxygen deplete faster. If the player’s oxygen reaches 0, they die.
Basic Flippers: Allows the player to swim slowly through the water.
Basic Tool: Allows the player to repair the pipes but consumes energy.
Basic Flashlight: Allows the player to see what is immediately in front of them.
As the player dives deeper, they will need to repair broken parts of the pipe, as well as pick up lost debris from previous divers to earn money (holding LEFT CLICK on broken parts). They will need to do this while avoiding enemy fish who will attack the player.
Every so often as the player descends, they will find a button that can call a chamber, that can call the “dive chamber.” The dive chamber acts as a checkpoint where the player can refill their oxygen and energy, as well as purchase gear upgrades from the shop.
These upgrades are as follows:
Upgraded Oxygen Tank: Extends oxygen duration.
Upgraded Flippers: Increases players movement speed.
Upgraded Tool: Speeds up the time taken to repair pipes.
Upgraded Flashlight: Allows the player to see further and unlock a flashbang (clicking Q) to scare away fish.
The player will need these upgrades to descend deeper.
The game also crashed for me in the on chromium after returning from the sub, but the windows version worked without problem.
That being said: awesome game with an amazing atmosphere! I think the difficulty could be increased a bit, as reaching the next checkpoint was always very easy and I barely got attacked. I really loved the upgrade system and the creepy vibe of the environment tough and that ending certainly caught me off guard :D
Had to play the downloaded version since the UI didn't work for me online, but it was worth it :). Made it to the bottom, hahaha what a time. Great vibes great music, was creepy looking out there into the black with nothing to see. Loved how the fish changed as you got deeper and darker, they looked very pretty glowing in the dark. Nice work!
Mouse sensitivity and crashes stopped me from finishing, but the atmosphere and graphics and mood of the game were great! felt quite immersed when it worked.
Cool atmosphere, and i'm impressed by the overall execution and that whole settings menu! in browser, there's an issue when pressing ctrl+s because it tries to save the html page, but that's just unfortunate. Good job overall!
This was really fun! No crashing issues for me. I couldn't understand the enemy fish situation. If there were specific fish that attack or not. I played for a while and then I randomly died. I'm thinking some monster attacked me. I loved the atmosphere, concept and gameplay, was bothered by suddenly dying and not knowing how I died.
Finished the game ! Puting CTRL key bugs aside, solid gameplay loop but maybe too redondant ? The game might also lack some story of a kind. Anyway good propostion I liked it overall !
I found the checkpoints (the red buttons) to be really generous; especially with the oxygen upgrade I never really needed to go back up again, could just keep going and hit the next button. Point-filtered pixel art always looks nice. Cool entry.
I love this kind of games, I've read histories on how hard this kind of jobs are, the art is very nice, the ambience very good, the mechanics are cool. IDK very well executed, I really love it!
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That being said: awesome game with an amazing atmosphere!
I think the difficulty could be increased a bit, as reaching the next checkpoint was always very easy and I barely got attacked. I really loved the upgrade system and the creepy vibe of the environment tough and that ending certainly caught me off guard :D
I found the checkpoints (the red buttons) to be really generous; especially with the oxygen upgrade I never really needed to go back up again, could just keep going and hit the next button. Point-filtered pixel art always looks nice. Cool entry.