
LD57 - Slappy's Reef
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Hey, I cut it a little close here.
Short Rundown on Slappy's Reef
Made in Godot, Krita & FL Studio
Slappy is a water skimming fish diver. Gather as many fish as you can and as big as you can within the time limit. Additional time is added and a multiplier is built for each fish you catch, if you catch multiple in 1 dive they provide a little boost to time each.
You can Run, Jump & Dive. Running Faster, jumps higher, Diving higher, dives deeper. Dive at the perfect time to perform a trick. Hold dive while underwater to stay under for longer. Jump while underwater to perform a boosting spin.
Controller (Left Stick + A/X + RT) and Keyboard (WASD + Spacebar + Shift) are supported, and Key remapping is available in the pause menu (Start or Escape)
Dev Notes:
Last minute issues with a godot web export bug meant I had to quickly add in the manul retry, it was a scene reload but that would break only on the web export. The result is some light superficial issues on retry, but so far as I can find, the game is still fully functional.
I hope you enjoy, it was surprising how little the game changed but how nicer it gelt as I built the fluff around it. Anyway I'm about to run out of time while writing the description!
Enjoy,
Scott H
Hey, I cut it a little close here.
Short Rundown on Slappy's Reef
Made in Godot, Krita & FL Studio
Slappy is a water skimming fish diver. Gather as many fish as you can and as big as you can within the time limit. Additional time is added and a multiplier is built for each fish you catch, if you catch multiple in 1 dive they provide a little boost to time each.
You can Run, Jump & Dive. Running Faster, jumps higher, Diving higher, dives deeper. Dive at the perfect time to perform a trick. Hold dive while underwater to stay under for longer. Jump while underwater to perform a boosting spin.
Controller (Left Stick + A/X + RT) and Keyboard (WASD + Spacebar + Shift) are supported, and Key remapping is available in the pause menu (Start or Escape)
Dev Notes:
Last minute issues with a godot web export bug meant I had to quickly add in the manul retry, it was a scene reload but that would break only on the web export. The result is some light superficial issues on retry, but so far as I can find, the game is still fully functional.
I hope you enjoy, it was surprising how little the game changed but how nicer it gelt as I built the fluff around it. Anyway I'm about to run out of time while writing the description!
Enjoy,
Scott H