Leviathan

Leviathan

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overall: 3.54
fun: 3.41
innovation: 2.60
theme: 3.96
graphics: 3.48
audio: 2.35
humor: 1.98
mood: 3.03

Leviathan



Plunge into the abyssal depths where sunlight fears to tread. Pilot your fragile vessel deeper and deeper into the crushing darkness, guided only by echoes of something immense, something ancient. The pressure mounts, resources dwindle, and the shadows writhe with unseen terrors.

You are hunted. A relentless presence descends from above, a colossal shadow chasing you down into the unknown. Push deeper, faster, using your wits and limited boost to stay ahead. Every meter gained is a desperate victory against the crushing weight of the ocean and the inevitable pursuit.

What secrets lie hidden in the crushing black? What price must be paid to escape the abyss? Face the vast, somber terror that hunts you and discover the chilling truth lurking in the heart of the ocean.

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Screenshots



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Instructions


* Move Mouse Left/Right: Steer your vessel through the depths.
* Click Mouse: Activate a short boost to gain speed. Use it wisely to escape danger and navigate tight passages.

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Goal


* Descend as deep as possible, constantly outrunning the pursuing Leviathan chasing you from above. Manage your boost and navigate hazards to survive the descent.

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Notes


* This game was created for Ludum Dare 57. Theme: DEPTHS.
* Atmosphere and the feeling of pressure are key components of the experience. Good luck!

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Development Notes


* Time Spent: Roughly 45 hours over the jam weekend.
* Tech: Built with plain HTML, CSS, and JavaScript. Kept it simple to focus on the core mechanic and atmosphere within the time limit. No engines or complex libraries.
* Thoughts: The core idea was to invert the usual 'climbing' escape and make it about descending away from a threat above. Getting the feel of the controls and the pressure of the chase was the main focus. Balancing the boost and the Leviathan's speed took a bit of iteration. Hope you enjoy the dive!

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Feedback Welcome!


Seriously, all feedback is incredibly welcome and appreciated! Whether you loved it, hated it, found a weird bug, or have ideas for how it could be better – I want to hear it all. Game jams are about learning and growing, and your thoughts are super valuable for that. Don't hold back!

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Let's Connect & Play!


Leave a comment below! I'd love to know:

* What was your deepest point?
* Did the controls feel right?
* Any glitches or weirdness happen?
* What's one thing you'd add or change?

Also, drop a link to your game! I promise to play and rate every single game left in the comments here. Let's check out each other's creations!
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