Prepare for an unforgettable co-op adventure where every word—and every second—matters. In "Listen to Me," you and a friend are thrown into the chaotic, infernal streets of Los Abismos, a city where reality and nightmare collide. The stakes? Deliver a steaming hot pizza against a backdrop of hellish upheaval. But there’s a twist: in this madcap, adrenaline-fueled journey, communication is everything.
The Story: In Los Abismos, a city once known for its vibrant culture is now overrun by cataclysmic chaos. The ground trembles as hellish flames burst forth from the asphalt, and treacherous sinkholes open up to the very depths of the underworld. Amidst the pandemonium, you and your co-op partner are the city’s unlikely heroes—pizza delivery drivers on a mission to save the day. With every delivery, you defy the relentless forces of doom and prove that sometimes, the only thing hotter than a pizza is your determination to overcome the abyss.
Gameplay: "Listen to Me" is a dynamic, split-second cooperative experience where both players must communicate, strategize, and react in unison. One of you takes the wheel as the driver, mastering responsive steering, acceleration, and a high-stakes handbrake that could be the difference between narrowly avoiding a sinkhole and plunging into the depths of hell. The other, the navigator, must guide you through the maze-like streets of Los Abismos, calling out hazards and ensuring every twist and turn is perfectly timed.
Every delivery is a pulse-pounding race against time, with the environment evolving around you: - Sinkholes to Hell: Sinkholes don't just suck you in—they’re portals that lead directly to the fiery pits of the underworld. Dodge them, or risk being dragged down to eternal damnation! - Dynamic Challenges: As the environment shifts and intensifies, your teamwork and quick thinking become paramount. Listen to your partner—because in "Listen to Me," every command could be a lifeline.
Art & Audio: Immerse yourself in a world crafted with meticulous detail. The custom art style of "Listen to Me" perfectly balances the surreal beauty of a city on the brink of collapse with the gritty, high-energy reality of your mission. Every visual element is paired with a dynamic audio experience powered by FMOD: - Dynamic Music: The music adapts to the chaos around you, rising and falling in intensity as you race through the streets. - Immersive Sound Effects: From the roar of the engine to the screech of the brakes and the ominous rumble of hell’s fury, every sound is designed to pull you deeper into the experience. - Co-op Audio Cues: Communication isn’t just spoken—it’s heard in the very fabric of the game’s soundscape, ensuring that both players are in sync, even when words fail.
Why "Listen to Me" Stands Out: - Innovative Co-op Gameplay: Every moment requires perfect teamwork. Whether you're steering through a hail of demonic fire or narrowly avoiding a sinkhole, you must truly listen to each other to survive. - Aesthetic Brilliance: With custom art and meticulously designed audio, every scene is a masterpiece of chaos and beauty. - High-Octane Action: Fast-paced, challenging, and full of surprises, "Listen to Me" pushes the boundaries of cooperative multiplayer gameplay. - Darkly Humorous Narrative: Embrace the absurdity of a pizza delivery service operating amid the collapse of the underworld—a story that’s as hilarious as it is harrowing.
Join the Delivery: In a world where the ordinary meets the infernal, "Listen to Me" challenges you to deliver hope—and pizza—against impossible odds. Gear up, communicate, and dive into the madness of Los Abismos. The fate of the city (and your dinner) depends on your ability to listen, react, and work together.
Get ready for a wild ride where every command counts, and every moment is a battle against the abyss. Are you ready to deliver? Listen to Me is waiting—let the infernal adventure begin!
@art-alchemist hmm that’s strange! It uses a rudimentary p2p connection with NAT punchthrough, so it can definitely give hiccups with certain connections and/or ISPs. Haven’t seen it lose connection over and over, that’s a shame…
@MorePixels Thanks a lot bro, we sure did have fun making this. Also played it on stream last night with a friend and he wanted to keep going and going and going. Good stuff!
The game looks fun, I really enjoyed the audio with all the songs, sound effects and even the radio in the car, AMAZING. I don't know if it's a bug but the car looks cut in half and there are a couple of issues with playing with a friend. I'm not sure where the main theme of depth is in the game but overall it's really nice. 👍
@Franz267 Thank you so much for your kind words, they really bring up our spirits!
About the theme. There are sinkholes in some places of the map, when you drive in them you'll fall towards the "Depths" of hell. As you may be able to see, Satan is keeping house about everywhere ;)
The game looks really fun and the driving already feels great to control, I was sadly not able to connect (I was on Linux and my friend on Windows). The theming is great and the description is incredibly hype.
The game looks really fun and the driving already feels great to control, I was sadly not able to connect (I was on Linux and my friend on Windows). The theming is great and the description is incredibly hype.
Fun take on "Keep Talking and Nobody Explodes" style of game! Wackdonalds gave me a good chuckle. However, the overall gameplay got old very quickly and I feel like the description is a bit misleading for the experience you get. Some if not most things described simply do not happen. I would love to see what this game could've been outside of the constraints of a gamejam!
Very ambitious to go for multiplayer during a jam! Sadly, had quite a few connection issues, even with two computers on the same network. It refused to connect sometimes, and always kicked one of us out after a few minutes. From what I did get to play, it was a cool co-op experience and has some fun bones! Some sort of time pressure would really make it shine.
I hate to ask, but was AI used for the radio? The jam page description, strange voices, and sheer amount of music which abruptly switches every 60 seconds all seemed a bit off. If so, you might want to opt-out of the audio category - gen AI is only allowed if it's not the vast majority of assets in a given category, or if you create meaningful derivatives of the output.
@fragskye the only ai used is the voices you hear during the "fake ads" that play. The music is from music packs of Ovanisound which I bought :)
It changes so abruptly because I put in a 60 second loop in FMOD (the ovani music files are 60 seconds, long that's why) and had no more time to tweak it further. Had to make choices on where to place the rest of my focus during the Jam!
Very cool concept! I love multiplayer games focused on communication. I think if you plan on expanding on this, it would be nice to make it a little more challenging, like maybe put a time limit on the deliveries and other types of obstacles on the way. For some reason, when my friend hosted, he kept crashing and dying in flames, but when I was hosting, I could hit anything and never died haha
@borabee thanks for the feedback! We ran out of time with the time limit & obstacles, the multiplayer part + modelling + dynamic sound design turned out to be very, very ambitious.... Getting the p2p connections up and running without dedicated servers and all.
The sinkholes are a bit bugged out, rarely visible and when you hit them you die in flames.
Driving mechanics are fun, however we found the navigation to be a bit irritating with a lack of a compass or any other navigation assistant. If the game played like the page describes it I think it would be a fun time, but over several minutes of gameplay we did not see even a single sinkhole. Therefore it was just a drive from point A to point B with no danger. Art and music were great for a jam, and we had no issues with multiplayer. Desperately needs a volume slider. Overall a good proof of concept that could lead to a fun game with some fleshing out of the mechanics.
I was able to get my buddy to try this out on our stream tonight. We actually had a really great time navigating the city. There's real potential with this concept. More of our thoughts in our VOD here.
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From the driver's point of view, you can see that the car body is missing on the right.
Probably, if we played together, it would be interesting, but my friend and I still haven't figured out how to do it.
About the theme. There are sinkholes in some places of the map, when you drive in them you'll fall towards the "Depths" of hell. As you may be able to see, Satan is keeping house about everywhere ;)
I hate to ask, but was AI used for the radio? The jam page description, strange voices, and sheer amount of music which abruptly switches every 60 seconds all seemed a bit off. If so, you might want to opt-out of the audio category - gen AI is only allowed if it's not the vast majority of assets in a given category, or if you create meaningful derivatives of the output.
It changes so abruptly because I put in a 60 second loop in FMOD (the ovani music files are 60 seconds, long that's why) and had no more time to tweak it further. Had to make choices on where to place the rest of my focus during the Jam!
The sinkholes are a bit bugged out, rarely visible and when you hit them you die in flames.