Lyfe – Rhythm Meets Dungeon

Overall★★★★★★★★★★3.43
Fun★★★★★★★★★★3.07
Innovation★★★★★★★★★★3.07
Theme★★★★★★★★★★2.05
Graphics★★★★★★★★★★4.55
Audio★★★★★★★★★★4.09
Humor★★★★★★★★★★3.33
Mood★★★★★★★★★★3.64

Introduction


Lyfe is a rhythm-action game that tells the story of a warrior who accidentally falls into the Rhythmic Dungeon. Players need to grasp the timing of the music and operate the warriors to react in the critical moment:
- 🗡️ Thrust your blade and repel the sudden Bloody Hand
- 🛡️ Raise your shield to block the Dogtail Grass's entanglements

In your first descent to the dungeon’s depths, can you find your rhythm and fight your way out?
Please stay tuned for more styles, complex scenarios and maneuvers in the future!

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Controls


- Press F Key – Thrust your blade to attack the Bloody Hand
- Press J Key – Raise your shield to block the Dogtail Grass's entanglements

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Team


- Tian J – Programming
- Skye X – Game Design, Art, Sound & Music
- Jiayi L – Game Design, Programming
Tools: Unity

Comments19

Heretic
Heretic8 Apr 2025, 13:25
Great visual style, I really like this posterization and like clippings from magazines, the music is also very cool, but the gameplay itself is a bit difficult, well, or it's my skill issue.
Heretic
Heretic8 Apr 2025, 13:25
Great visual style, I really like this posterization and like clippings from magazines, the music is also very cool, but the gameplay itself is a bit difficult, well, or it's my skill issue.
Bestdtang
Bestdtang8 Apr 2025, 14:19
The music and art are amazing! I love the unique style you’ve created. The controls feel a little tricky, though—maybe a small indicator could help with hitting the rhythm better. I really want to enjoy all the music, but saidly I keep getting stuck on the first level hh
Butterflan
Butterflan8 Apr 2025, 15:47
I love the art style. The game is not simple and you can "by pass the gameplay" by pushing all buttons, but hey, making a rythm game in game jam is really hard. Good work !
Grizembrrr
Grizembrrr8 Apr 2025, 20:44
The game is as hard as it is aesthetics!! 🌟 (spoiler: it is a sight for sore eyes) 🌟
otherwards8 Apr 2025, 22:46
Woowwww this art style. I love it! Super original.

Gameplay wise I wanted a little bit more space to see what was coming, as I think it was slightly too hard as-is, but hey, I got rank B and I'm happy enough with that.
bene-labs
bene-labs8 Apr 2025, 22:50
Love the look of the game but I really stuggled with hitting the enemies (without using the button mashing method). I feel like the timing might be a bit off but maybe its just a skill issue
stepa9 Apr 2025, 02:57
very cool game, liked the atmosphere and mechanics
stepa9 Apr 2025, 02:57
very cool game, liked the atmosphere and mechanics
engoneer9 Apr 2025, 04:05
Really cool style, the theme is a bit of a stretch but the amazing graphics kept me wanting to see more
LDJam user 3995649 Apr 2025, 04:07
Cool collage style! I like play with the beat! Good job!
Hoichael
Hoichael9 Apr 2025, 04:54
Visually probably the coolest LD57 game I've played so far. The presentation excels at all aspects of collage, from interesting sample choices (dogtail grass, lol) to how they are put together, and the somewhat "brutalist" usage of fonts in the menu makes this artstyle genuinely unique.

Gameplay was enjoyable too but the timings did feel a bit too tight. Might be a visual communication issue though (no clear "line" / "cutoff point" representing the visual timing). Additional (minor) confusion arises from hit/miss indicators statically lingering. Would probably help if they floated upwards, or something like that, to make way for new ones and clearly communicate which indicators refer to which action/timing.

Overall really cool game!
Joey Vrij9 Apr 2025, 06:07
Love the visual style, very unique. Even tho I think the gameplay needs some more work, it is worth expanding on what you have. Maybe the scope was a bit big for a gamejam, but you managed to show a nice little demo of a gem in the making! I hope you continue building games in this visual style!
odesseymia9 Apr 2025, 19:38
I'm keep getting F... typical me... but love the visual style, what's the name of this aesthetics?? love how good it feels when the keyborads matches the beats of the music hehe
5huNo.3
5huNo.39 Apr 2025, 21:52
I really enjoyed the rythem game. Though it is quite difficult to aniticipate which button to press considering you have around 1-2 seconds to react from the momment they appear. Maybe the lanes could be a bit longer so you have a little more time to see those notes approaching? Otherwise I just had to memorize the note chart. Thought there were going to be more than one level after clearing the first one. Unless I must have missed something. Nevertheless, great work!
Dylan Shumway11 Apr 2025, 01:17
This game really caught my eye with it's art style! You all captured such a specific vibe that is *so* good! The music is also such a bop which makes the rhythm game really work. I will echo some other folks comments about the difficulty (it can be hard to tell which of the two elements is arriving first at times, which is tricky), but overall I had a really good time! Well done! :confetti_ball:
Hypersomniaauthor17 Apr 2025, 23:01
Thanks to everyone for commenting!
LDJam user 37628419 Apr 2025, 00:47
Definitely a great art style and idea as many have said, however I honestly felt the warning time was far too short to react. It seems like you have to know the level's layout in advance to have any chance of surviving, unless you mash the buttons. I can tell a lot of effort and polish went into this, though!
Empyreans
Empyreans19 Apr 2025, 01:51
Cool artstyle and cute Cat Knight

I would polish the balance a bit, because I couldn't do the timing right and resorted to spamming buttons as fast as I could which helped :laughing:

I was hoping there would be more levels, but seems like you have that planned for the future so that's awesome!

Great job!
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