Nightmare Digger

by onngd
Overall★★★★★★★★★★3.17
Fun★★★★★★★★★★3.19
Innovation★★★★★★★★★★2.70
Theme★★★★★★★★★★3.59
Graphics★★★★★★★★★★3.02
Audio★★★★★★★★★★3.33
Humor★★★★★★★★★★2.94
Mood★★★★★★★★★★3.04
You play as a miner who tries to dig up as much gold as possible in the mine over and over again. And even death will not stop him from setting a new record.

Every death will be accompanied by comments...

Movement - WASD / Arrow keys on the keyboard

Move your mouse to light your way!

Collect energy to replenish the supply of light and hearts to replenish health.

To dig ore, click on it with the left mouse button.

Avoid mushrooms:

*Green mushroom deals damage

*Blue mushroom teleports to a random part of the cave

*Purple mushroom inverts controls

To get to the lower level of the cave, you can find a ladder under the stone, which you need to click on with the left mouse button or space while on it.

Avoid zombies!

*
This is my first game, which I made specifically for the game jam Ludum Dare 57.

I'd love to hear your comments!

Comments67

JavaSaurus
JavaSaurus7 Apr 2025, 07:22
You might want to create an itch.io page and upload your web-build there (disable compression in the publication settings though). This page isn't working for me, so I'll put it on the "revisit" list for sure !
BadPinkChicken7 Apr 2025, 10:32
Great music! At base I tought enemies were not harmfull, fool once not twice!
dnp7 Apr 2025, 11:31
Funny how we both made a game about going into a mine over and over again, although this is a very different implementation of that idea. It was quite fun for a bit, but got a bit stale as going deeper didn't seem to change anything. Adding new enemies and rocks as you go deeper i think would be an improvement. Also, I might just be really bad at avoiding zombies, but energy didn't seem to matter at all. Your starting energy should probably be much less.
dstoc
dstoc7 Apr 2025, 12:05
Wild. It was pretty fun playing the game and figuring out what's going on without reading the instructions :stuck_out_tongue:

Music really adds to the feel.
nkvz7 Apr 2025, 12:52
wow. im dead?! this mushroom!

I will be watching you.)
K1n7 Apr 2025, 12:57
Good concept
cherrybcake
cherrybcake7 Apr 2025, 13:37
I liked it! It's pretty spooky, and when the controls inverted I panicked XD good work!
LDJam user 412745
LDJam user 4127457 Apr 2025, 13:45
I really like the music! And great job for your first game!
OnnGD
OnnGDauthor7 Apr 2025, 13:51
@javasaurus done, the game can be rated, thanks for the feedback)

@badpinkchicken when I added music and sound effects, I was surprised at how the game was transformed)

@dnp yes, you are right, the energy balance is very bad. As well as the fact that there is simply no difficulty progression, I did not have time to make it. Thanks for the feedback)

@dstoc when I let a girl play the game without much explanation of the gameplay, she also figured it out with interest, it seems I didn't make it too complicated

@k1n thank you, I think so too)
There are many ideas that will complement the game, but which I did not have time to implement in 48 hours. I will try to bring the game to mind)

@cherrybcake while I was testing the game, I myself panicked and swore at the inverted controls many times. It seems the idea worked)
OnnGD
OnnGDauthor7 Apr 2025, 13:54
@reaktori Thanks for the kind words, bro. I'll try to raise the bar in the future:D
LDJam user 07 Apr 2025, 13:57
I really like the comments, they are so interesting (I got the meanest one at the first time).
I think you game fits the theme very well, the "mine" is a good scenario for "depths". Also, the design of darkness adds some taste.
However, I got to say there are still some work to do before the game meets the metric of fun and innovation.
Considering it's your first game, very good work! Looking forward to your next game!
ImmortalFox
ImmortalFox7 Apr 2025, 14:09
Interesting idea and gameplay, but looks a bit underdeveloped! Anyway, cool music and nice mechanics
argensis7 Apr 2025, 14:10
I played a little while and I think the core gameplay with the lighting makes for some interesting fast paced feeling gameplay.

I'm not sure if it's got an end state or if it's just last as long as you can - I think some sort of progress indicator like a floor number would help here.
OnnGD
OnnGDauthor7 Apr 2025, 14:30
@immortalfox it's really unfinished, there are few enemies, the energy balance is bad and there is no difficulty progression. This is my first project, unfortunately I didn't manage to do everything I planned, but I will try!)

@argensis There is no final level in the game and it was not planned, but there was an idea to make a difficulty progression depending on the floor. Unfortunately, I did not have time to implement it
ImmortalFox
ImmortalFox7 Apr 2025, 14:40
@onngd very good for a first entry! Best luck with next project!
psychomonster
psychomonster7 Apr 2025, 14:54
Very good for your first submission. i hope you had a good time
JCMonkey
JCMonkey7 Apr 2025, 17:30
i have a pick axe, why cant i kill the zombies with it? :(
OnnGD
OnnGDauthor7 Apr 2025, 19:07
@jcmonkey then the threat would become less significant
in general, I wanted to add dynamite, which could kill them and blow up large rocks, but I didn't have time to do it)

@psychomonster nice words, bro)
nyxkn
nyxkn7 Apr 2025, 20:08
What a banger of a game! Took a while to figure out what was happening with the mushrooms :D Other than that very intuitive gameplay and the pacing is great. Not sure what all the things in the status bar where except for health or if the mattered at all. Fun regardless.
OnnGD
OnnGDauthor7 Apr 2025, 20:11
@nyxkn the energy balance was unsuccessful, that's true. the game will be in a state of improvement, I will definitely fix it. well and mushrooms, yes, without description they bring a note of chaos to the gameplay)
Colisan
Colisan7 Apr 2025, 21:25
Nice compo game, well done!

The music was nice, the pixelart too, and I had fun playing :grin: I went up to 245 before dying :thumbsup:

Maybe add some feedbacks everywhere : difference in the ground texture to see when moving, animation when hurt, when taking the ladder, when getting shroomed, when zombies attacks, etc... and it'll be a very nice litte game! :clap:

I was confused when the character said something about buttons?? :joy:
OnnGD
OnnGDauthor7 Apr 2025, 21:34
@colisan In fact, there are many things that need to be improved in the game, balance, graphics, and progression... But I'm glad that my first game brings positive emotions)
After the character dies, random humorous, caustic phrases are displayed on the screen, I took this idea as an analogy from the game "I Wanna Be The Boshy", where after death the game kind of laughs. I'm glad that someone paid attention to this:D
Sevatoxin
Sevatoxin7 Apr 2025, 21:55
Awesome music and overall sound design. Some feedback on actins would be great (for example mining) beside the sfx. Otherwise I really liked the gameplay and had fun playing the game! Well done.
Anderson Job Loeffler
Anderson Job Loeffler7 Apr 2025, 23:11
Oh man, the purple mushroom was fun haha. I really enjoyed the game! I particularly liked the song, it got me pumping for some mining. Keep the good work!
OnnGD
OnnGDauthor7 Apr 2025, 23:13
@anderson-job-loeffler I think that the topic of mushrooms was fully covered and everyone liked it:D
thanks for the kind words
Gargantuan Janitor
Gargantuan Janitor8 Apr 2025, 00:05
This was actually pretty good after figuring out what's going on. I got a couple of ladders that were not usable? And I had to keep digging some more to reveal a new ladder. Is this intended?
OnnGD
OnnGDauthor8 Apr 2025, 00:12
@gargantuan-janitor strange, never encountered such a bug. maybe the character was far enough from the ladder, that's why it didn't work? anyway thanks for the feedback, I'll test this to find out the cause of the bug.
when I finish this game, I might adopt a feature to spawn broken stairs (this will be visible visually), maybe this will give the player false hope and increase the feeling of difficulty of the game
LDJam user 76491
LDJam user 764918 Apr 2025, 01:02
Hey congrats on your first game! Keep at it!

The music is a blast! The game matches the vibe, it has a cool arcade non-stop feel to it. One thing that could help making the enemies a bit more fair would've been some kind of sillhouette or an arrow showing where the enemy is coming from, because the low visibility can make them very tough to evade. Other than that, nice entry, good job! I kept trying to build a highscore but only got to 116 I think!
OnnGD
OnnGDauthor8 Apr 2025, 01:05
@conradoclark Thanks for the feedback, you suggested a really cool idea with the arrow. I've been thinking all day about how this could be played out and it seems the simplest solution will be the most effective and visually understandable!
Rustywolf8 Apr 2025, 03:16
Music makes it so tense ;-;
Salaro
Salaro8 Apr 2025, 04:19
Like a super stressful version of mining in the Stardew Valley caves! I died a LOT!
OnnGD
OnnGDauthor8 Apr 2025, 04:51
@salaro this was my main ideological reference, how right on target you hit the nail:D
xpoho
xpoho8 Apr 2025, 05:20
Классно! Можно было бы добавить ещё счётчик этажей ^_^

Для первой игры - очень здорово, молодец ^_^
OnnGD
OnnGDauthor8 Apr 2025, 05:22
@xpoho и прогрессию сложностей с этими этажами, да, ты прав. Спасибо за отзыв
DzejPi
DzejPi8 Apr 2025, 06:09
That's a very good first game! Music is very intense and the gameplay too! Besides feedback mentioned above, I would definitely welcome feedback effect that would show that I'm digging, but no biggie at all. Well done!
cmaks
cmaks8 Apr 2025, 07:08
Feels like stardew valley mining, but much faster paced! I love the lighting effect!
Flying Butter Studio
Flying Butter Studio8 Apr 2025, 07:19
"My grandma play better". Outch not fair! :laughing:
Nice game, i little stressfull from my point of view but like it, very nice to play.
Congrats for this entry!
OnnGD
OnnGDauthor8 Apr 2025, 07:28
@cmaks this was my main reference. glad the game works as it should:D

@flying-butter-studio I tried really hard to get that stress effect while playing and was afraid I wouldn't be able to get the right feeling. But I think I did it)

Thanks for the feedback
thisyc
thisyc8 Apr 2025, 08:38
I had fun, but wish there's an ending other than dying (maybe there is I'm just not good enough?) Congrats on your first game! I wouldn't have been able to tell, this is well made, and the music is fire. I appreciate your effort in making this! I do not appreciate you trolling me every time I accidentally run into something, though.
Cinar8 Apr 2025, 08:42
it is kind of hard to tell where you are going since there is no sense of direction. maybe some kind of texture on the ground would help to understand where you are and help to navigate
Dywanix
Dywanix8 Apr 2025, 09:35
I love games with mining! fun experience
Enad96
Enad968 Apr 2025, 10:38
Fun gameplay loop! The music is good too, giving me a "please wake up samurai, we have a city to singe" vibes.
r8teful
r8teful8 Apr 2025, 10:59
It would be better if the tutorial was built into the game, some things aren't very obvious! But as a first entry you've done a very good job!
OnnGD
OnnGDauthor8 Apr 2025, 11:27
@thisyc the game's references were subway surf as an endless reaction speed game, and I Wanna Be The Boshy who trolled players when they died. I thought it was a good element to make players smile, because the 4th wall is broken. Thanks for the honest review
izzqz
izzqz8 Apr 2025, 13:59
mushroom addiction 5/5
AntagonistBob8 Apr 2025, 14:17
Very nice submission! I wish there was a little more feedback for picking up health and energy, and I wish that our health values was easier to read (black text on red background isnt the easiest to read).

I liked that occasionally (or when you pick up energy?) all the nearby rocks and pickups get illuminated, and I liked the blue mushroom especially to run away from enemies if I was getting swarmed!
pigeon_dp8 Apr 2025, 17:55
Really great gameplay idea! Would love to see it expanded! It was really fun discovering what the game had to offer :)
LudumCor8 Apr 2025, 18:05
Nice first Ludum Dare! There are a couple of things to improved in terms of visual feedback.
protzz
protzz8 Apr 2025, 19:12
Really interesting idea, good job!
duckmaniac8 Apr 2025, 20:58
The game's comments about losing are hilarious and give a little goal of collecting them all, ahah :) Liked the gameplay, love the action, maybe would have liked auto-attack on rocks as I got tired of clicking, but that's subjective
thisyc
thisyc8 Apr 2025, 21:13
@onngd No worries you are good. I did smile when you trolled, it was a nice touch. I was kidding before, maybe it was hard to convey through typed words. Congrats again on your submission! I enjoyed it.
swooty8 Apr 2025, 22:47
Very cool! A nice idea for the game. You sold the pacing and zombie panic well with the flashlight mechanic, and I like the idea of running from zombies while trying to mine.

I also think the different mushroom hazards are very cool. It is a solid bases for a fun, interesting, randomized game.

The music is very nice, and I love that droning metallic bass sound throughout. The sounds aren't bad either especially for using bfxr. Cool looking character, zombies look good. All very cohesive

So my main issue with this is the UI is quite hard to read. The thin black text in front of bold colors is difficult to decipher, and it takes a lot of focus off the game. Replacing, for example, the health numbers with 5 heart icons would have been huge.

When it comes to the time and other things displayed, it made it really hard to tell what was going on overall. Did I just die? Did I reset? How much time do I have? How far did I get this time? Eventually I realized that the goal is simply points, and it shows your high score. However the initial impression of the game is a bit of "I feel like I'm running around doing stuff for no reason".

A simple "You died, you got this many points, and survived this long" screen would have really helped especially on those first impressions. Not to sacrifice the sassy judgement, I loved that part :)

Also last nitpick here, I wish the actual descent into deeper floors was a more important aspect to the game given the theme. There really isn't much different between each floor, and even a simple "you made it 10 floors" would give that sense of depth. In its current state, it does feel like it could tie into the theme a bit more.

I really didn't have issues with the gameplay itself, it was pretty tight with the zombie speed. Sometimes it's a bit unresponsive to enter the next floor, but just a nitpick, I think that aspect was well polished.

Overall very good job,! You put in enough features and tuning to make some solid dynamic gameplay with interesting obstacles. The randomness is used effectively, and it's quite entertaining. I think the UI, while it didn't make the game more challenging, it made it a bit harder to get engaged with what's going on. Well done!
OnnGD
OnnGDauthor8 Apr 2025, 23:06
@swooty This is probably the most complete and conceptually developed analysis of my game, I am very flattered by such attention, I appreciate it
jtap
jtap9 Apr 2025, 02:18
Great game, I like the mushroom effects and the game is beautifully drawn. Great music. It would be great to add some level details and progression.
Thanks for this game!
LanaLux
LanaLux9 Apr 2025, 03:00
haha that music made it extra intense. nice work.
LDJam user 3576569 Apr 2025, 06:49
Awesome! The SFX and music set the mood great. Controls and mechanics were straightforward. This seems a lot like Core Fault. Adding an upgrade system would make the game much more engaging. The limited light was good, and visibility would have been an excellent part of the upgrade system. I noticed that sometimes I could see rocks even though they were out of range of my light source. Why was that?
OnnGD
OnnGDauthor9 Apr 2025, 08:43
@nimbushead At the moment, the game is designed so that the passage to the next floor spawns randomly after a broken stone. If there are few stones left on the map, and the passage does not spawn further, it becomes very difficult and tedious to look for small stones in a large space without any identification marks. Therefore, it was decided to add temporary highlighting to the stones to somehow facilitate the gameplay
gsoutz9 Apr 2025, 09:43
Hit the spot for me after 24 hours of sleepless game dev session. 5. 5. 5. 5. 4.5 5.
Kamile V.
Kamile V.9 Apr 2025, 12:01
Nice! I love the music of this game! Also, the graphics looks finely made
Darksoft9 Apr 2025, 12:48
Can't add anything that other people haven't mentioned. I liked it!
Ansible
Ansible9 Apr 2025, 19:01
Sick audio track! I had fun! Tried to shovel the zombies at first, maybe be fun to knock them back with the shovel anyway but running away was quite thrilling as gameplay. It was hard to tell when I lost a life to an attack. The lighting effect works really well and the cave edge was clear, good graphics and character design! Congrats!
Phasmantic11 Apr 2025, 16:17
Neat game! I liked the audio. Simple enough concept with good implementation.
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