Oakhaven

Oakhaven

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.37
fun: 3.05
innovation: 3.58
theme: 3.55
graphics: 3.26
audio: 3.16
humor: 2.36
mood: 3.68
Beneath the Whisperwind Peaks, a labyrinth of shifting stone guards an ancient secret. As Elara, delve into the depths, rearrange the very fabric of the caves, and uncover the Codex of Shifting Symmetries to save her threatened village.

Explore a maze of caves and rearrange the rooms to make your way through. Find treasure along the way to help you explore.

Note: Sometimes the edge detection doesn't work well and you may have to walk away from the edge and back toward it to trigger a transition to the next screen. It may take multiple tries. If you can see the edge, you should be able to move to the next room.

Controls


Arrows/WASD - move around / slide tiles

Space/Z - interact / advance dialog

Some controllers are supported as well

How the Sausage Is Made


* The game is written in c++ using my game jam library, gam
* The art was hand drawn in Aseprite with a Wacom Cintiq
* The music was made with a variety of synthesizers and pianos.

Hints and Tips


Skip this section if you'd like to discover everything about the game on your own.

The cave is a series of increasingly large mazes separated by the "control rooms" with the orbs. The orbs let you slide the rooms around like a 15 puzzle. You do not need to perfectly "solve" the puzzle to make a path through the maze, and honestly I wouldn't recommend trying to do so. You need only slide the pieces around to ensure there is a path to the next area.

As you progress deeper in the the caves, the visibility worsens. There is a hidden item that will help you overcome this. If you go too far past it, the game will let you know.

One you get the treasure at the end of the maze, you need to backtrack out of the cave to win.
Found a bug?
Tell us on Discord