
Raising The Bar
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
"Raising the Bar" was made solo — every asset and every line of code was created IN virtual reality.
Originally, I intended to submit it for the compo (hence the solo dev), but I decided to give myself a bit more time — by the end of the 48 hours, my music and SFX weren’t even integrated :cry:
This is also my very first project on Godot, and I was genuinely impressed by how intuitive it felt (coming from a strong Unity background). It’s also my first-ever VR game — and definitely not the last!
The project is heavily inspired by the South Park scene with James C. There isn’t much gameplay to speak of — which I expected. Honestly, before the jam, I was aiming for just a working "Hello World" considering all the self-imposed challenges… but in the end, I came pretty close to what I envisioned!
Some visual effects and dashboard elements are still missing, but that’s fine — I was focused on crafting the mood and atmosphere than actual mechanics.
Everything was made on a Meta Quest 3, using Godot, Virtuoso, and Shapelab Lite!
The only time I used my computer was to export the builds.
👉 More information about the making of the game here:
**Raising the Bar – Making a Game Fully in VR**
Originally, I intended to submit it for the compo (hence the solo dev), but I decided to give myself a bit more time — by the end of the 48 hours, my music and SFX weren’t even integrated :cry:
This is also my very first project on Godot, and I was genuinely impressed by how intuitive it felt (coming from a strong Unity background). It’s also my first-ever VR game — and definitely not the last!
The project is heavily inspired by the South Park scene with James C. There isn’t much gameplay to speak of — which I expected. Honestly, before the jam, I was aiming for just a working "Hello World" considering all the self-imposed challenges… but in the end, I came pretty close to what I envisioned!
Some visual effects and dashboard elements are still missing, but that’s fine — I was focused on crafting the mood and atmosphere than actual mechanics.
Everything was made on a Meta Quest 3, using Godot, Virtuoso, and Shapelab Lite!
The only time I used my computer was to export the builds.
👉 More information about the making of the game here:
**Raising the Bar – Making a Game Fully in VR**