Rappel the Porter

Rappel the Porter

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.42
fun: 3.26
innovation: 4.27
theme: 4.07
graphics: 3.51
audio: 3.45
humor: 3.57
mood: 3.32
You are Rappel, the porter for hire. Reach from the depths of your bag so your team can go down to the deepest parts of the dungeon...

_Teams of adventurers hire you to carry their equipment, give it to them promptly when asked, and to diligently collect all the loot._

_Since the appearance of the Big Hole dungeon, your services have been in great demand thanks to the perfect match between the dungeon's structure and your physical abilities._

_It's still not that well paid, but it's the adventurers who die when you mess up, and thanks to the abundant loot and seemingly bottomless nature of the dungeon, your future employment is likely guaranteed._

_Do your best._

Controls

...everything important with a mouse:

* Hold left click to grab objects,
* Hold right click to roll up your arm,
* Use the wheel to rotate objects.

As well as:

* Escape to exit.
* M to mute the music (it may or may have not been made made in the last hour).

Known bugs


* There may be cursor issues on the web version. Try the downloads if this happens to you.
* Adventurers sometimes ask for objects that you were never given.
* Some are lost due to physics glitching them out of the bag.
* Some are lost for reasons that remain a mystery to this day.
* Holding an item or moving up or down the bag at the same moment the timer ends in the looting phase can lead to unforeseen consequences.
* More in the comments! Find your own bugs by playing yourself ;)

#### Fixed in the _Fixed_ version

* Broken score keeping when doing several runs in a row (tiped gold was not reset).
* Workarounds for items lost due to physics glitching them out of the bag:
* Reduced probability to request lost items during the fighting phase
* Initial item placement tweaks to make them less likely to be yeeted outside the screen during the looting phase
* Fixed some items being wrongly detected as overlapping and lost after the looting phase

Thanks for playing!



Everything is home-made:

* Reuh and Houmgaor: programming, opening Godot for the first time when the LD started, being surprised when it didn't work as hoped;
* Trocentraisin: music, sounds, doing pixel art for the first time during this LD.

Rough start, but it ended alright all things considered (':
Found a bug?
Tell us on Discord