
Revenge of the Ocean
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Take this cute little octopus on a journey where you stay in mostly one place and fight the same fish over and over.
I had only around 11 hours to make this game, so it's a miracle it's a game at all. I really hoped to get the fish moving, and the octopus moving in a nicer way, and making it a bit more rogue-likey with some upgrades for the player, and maybe even rooms. But I didn't have time.
During the submission hour I changed the health stats on the fish because they were way too high, it wasn't really possible to win, unless you were a bullet hell expert, and then it would just be terribly boring. For example, the "tutorial level" (the first one, which is really easy to go through if you know how to avoid the "bullets") was twice as long. The last levels, with two fish at once, would take ages (now they are 4x easier/faster to kill). It was only a few numbers in the code (max health), nothing more.
EDIT: Post-jam:
- changed the angle of the bullets from the fish that shoot in 8 direction. It makes it a bit easier but also look nicer.
- I also fixed the problem of only having to kill one fish to get to the next level.
- I tried to fix the player stopping shooting issue but I couldn't find it.
- I decided not to fix the octopus blocking the bullets/colliding with bullets since it seems like some consider it a feature (even if it wasn't intended so). I also added a Linux executable (it's on Itch page).
I had only around 11 hours to make this game, so it's a miracle it's a game at all. I really hoped to get the fish moving, and the octopus moving in a nicer way, and making it a bit more rogue-likey with some upgrades for the player, and maybe even rooms. But I didn't have time.
During the submission hour I changed the health stats on the fish because they were way too high, it wasn't really possible to win, unless you were a bullet hell expert, and then it would just be terribly boring. For example, the "tutorial level" (the first one, which is really easy to go through if you know how to avoid the "bullets") was twice as long. The last levels, with two fish at once, would take ages (now they are 4x easier/faster to kill). It was only a few numbers in the code (max health), nothing more.
EDIT: Post-jam:
- changed the angle of the bullets from the fish that shoot in 8 direction. It makes it a bit easier but also look nicer.
- I also fixed the problem of only having to kill one fish to get to the next level.
- I tried to fix the player stopping shooting issue but I couldn't find it.
- I decided not to fix the octopus blocking the bullets/colliding with bullets since it seems like some consider it a feature (even if it wasn't intended so). I also added a Linux executable (it's on Itch page).