Riches From Below
Riches From Below is a diver management game. Maneuver your boat, deploy divers, uncover treasure, buy upgrades, and work your way out of debt.
How to play
- move boat with WASD
- deploy diver with SPACE
- pick up diver with E
Send your divers into the sea — they'll search far and wide for the hidden treasure.
When you retrieve them, they’ll mark your map with a white line showing how close they got to a treasure.
At day’s end, visit the shop to stock up on upgrades and prepare for the next dive.
*P.S. Shark doesn't bite*

Credits
- negdo: 3D Art, Animation, UI design- PickyDogFish: Programming, Game Design
- TheRedDevil: Programming
- grizeldi: Programming, VFX







Comments33
All the little details are really well made, like how each diver jumps out the boat. Great clean UI really nice to see.
Hilarious you can actually kill the divers, didn't expect it the first time around and gave me a good chuckle, the hull 'thunk' is both satisfying and hilarious.
Searching for treasure with the divers is really clever, a fun balance of trying to drop off as many as possible while also keeping them all alive.
Overall a really great job.
Best looking game so far for me! I didn't quite get how to know precisely where the treasures are in the white areas (unless that's just part of the game to search randomly in them?), but the divers come back pretty fast so it's not that big of an issue
@leophyte The idea with circles is that if the circle has a white border, then the treasure is somewhere along that border, but not inside the circle. If the circle has no border, then it means there is no treasure in that area. So with some strategically placed divers, you can pretty easily figure out where white circles intersect. We are aware however that the tutorial doesn't explain this mechanic well, but we didn't really have any good ideas on how to better explain it.
@oxnh Darn, that's sad to hear. To be sure, I re-tested our Linux build on my Ubuntu machine and it seems to work fine. Are you maybe using some DE/WM that maybe has got some issues with window focus management? Do other fullscreen Unity based games work fine for you?
I'd appreaciate an options menu for restarting the game when I accidentally kill the drivers :D
Accidentally killing a diver for the first time is extremely funny but I think you should maybe explain that they respawn.
I personally found that the upgrade system didn't give much benefits compared to the cost of each item so on about day 3 I just stopped upgrading and focused on saving case.
On day 7 I found treasure that took me from a little under 3000 to a little over 9000. That genuinely shocked me and made me laugh a little because I did not expect to find treasure that would pay off my whole debt in one go.
Genuinely impressive that this was made in just 3 days tho good job :)
I loved the animations and visuals too, it reminds me of "Dredge" 🐟
Only equipment I wish I could buy is some helmets so my divers can tank a bonk to the head from my rocketship boat. Totally unnecessary and difficult to do in the jam timeframe, but it would also be a nice visual feature if every upgrade you bought was shown on the boat.
Although it's probably not designed with multiplayer in mind, I could easily see this as being a fun little local multiplayer game to play with friends at a lan party :)
And about adding visuals to the ship - we thought about it, negdo even made some 3d models, but there wasn't enough time to add it into the game.
Nice work!
A moment of silence for all the divers that died of natural cause.
Long term I think you'd need to expand on weather conditions are other things to make the game more difficult, the loop got pretty stale by the third day, especially with some upgrades under your belt.
That being said I had a lot of fun with this, and I audibly gasped the first time I ran over a diver 😆
I really enjoyed it. Though I may have learned I would not make a good captain... suffice it to say the score summary should show diver deaths ☠ . I liked the day/night system and how that put added pressure at the end. One issue I had is that I added too many rudders and it became too responsive... but in a fun way I guess.
@jacobingalls If I remember correctly, some of the upgrades were intentionally a bit overtuned, so it feels less of a "I can't even tell the difference" and more of a "oh shit, this is almost too much". Regarding the win screen stats, a lot more stats were planned there, but the win screen was added last minute as we completely forgot about it and almost shipped without one 😅