Ridge Heart

Ridge Heart

This game is from ldjam.com, which is currently unavailable.
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overall: 3.76
fun: 3.57
innovation: 3.38
theme: 3.14
graphics: 3.48
audio: 3.67
mood: 3.52
*Built solo in 48 hours for Ludum Dare 57*

Repository: GitHub

🧱 The Story


Beneath the wind-bitten peaks of the mountain ridge, a new dwarven kingdom is taking shape — forged not in war, but in stone and sweat.

You are the newly appointed dwarven Architect, entrusted with a modest stockpile of resources and the ambition to carve a legacy into the living mountain.

As your work begins, tasks arrive from dwarven nobles, guildmasters, and deepfolk elders — each demanding greater halls, longer corridors, and more elaborate constructions. The deeper and more complex the fortress becomes, the harder their requests.

But with every task fulfilled, your name earns respect — and more resources are granted to continue the great work.

Plan wisely, carve efficiently, and see that Ridge Heart rises strong from the stone.

🕹️ Controls


ActionControl
Select & Place a RoomLeft Mouse Button
Complete a MissionLeft Mouse Button
Cancel Room SelectionRight Mouse Button
Rotate Selected RoomMouse Wheel
Pan Camera aroundLeft Mouse Button
Zoom In / OutMouse Wheel or Q/E
Restart GameR


🎮 How to Play


- Draw Room Cards and place them *adjacent* to existing rooms.
- Align rooms to form specific Mission Patterns — like crosses, lines, or corners.
- When a mission is complete, it will highlight in gold — click to complete it and earn new resources.
- Plan ahead: If you run out of cards with no way forward, your service ends (with dignity… or disgrace).
- The longer you endure, the deeper you go — and the more complex the tasks become.

🛠️ Tech



Built with:
- Unity (C#)
- Aseprite (pixel art)
- Zenject (dependency injection)
- BeepBox (music and sound effects)
- Chat-GPT (documentation)

Powered by custom packages from Nebulate.me:
- DI-Tools
- SignalsHub
- Unity-Utilities

📦 Status


6.04 - first release of Windows and WebGL version

7.04 - added camera panning and improved the tutorial to be step-by-step instead. Kept original Windows build for anyone who would like to play it.

8.04 ​- made sure the cards (Rooms and Missions) cannot be clicked through, so no room can be placed through those areas; added Q/E support for Camera zoom on the touch pads, adjusted the balance and added more missions (not changing the base mechanic) to the later game stages

This is a jam build — expect a few bugs, a bit of jank, and maybe even a misplaced rune.

If you enjoyed the game, feel free to ⭐ the repo or echo your thoughts to the depths!
Found a bug?
Tell us on Discord