Gameplay is nice, easy to understand but maybe lacks a little bit of features, which is understandable. Graphics and sounds are way too simple, i am not sure 3D is necessary for this game. Overall the game is pretty decent, and i liked the theme interpretation of going deeper into the forest, however graphics and sound design pull it back. Decent job anyway!
Game is nice. Pretty easy. I thought the AI of enemies is a bit easy too. Graphics are not bad! Sounds are not bad as well, but lack of music actually.. would be better with easy tracks :) Good project!
Very interesting kind of game board! Did you connect all those nodes manually or are they generated?
I kinda ditched my group right away and just ran past everyone with my five moves guy. Didn't know how to progress beyond day 10 though. Do I need to beat all the enemies there?
@grid96 nodes are generated with Poisson-Disc algorithm. Level 10 is final custom level and you need to beat all enemies there. Nevertheless you can continue the game after :)
Amazing concept and implementation. Love it very much.
Though I didn't understood that you have to move all 4 characters to the end tiles before pressing escape and left with only one guy after level 1.
Game became a bit easy as I easily finished to lvl 11 with this one dude. I think if enemies actually blocked you and you couldn't just run over them, it would be much more challenging.
@nicekot thank you for feedback! Escaping first level with not whole team is by design to teach player the mechanic :) Not time for tutorials!
As for overall balancing, it's really not perfect as didn't had enough time to playtest during developing. I will definitely address this in post LD version.
Great game. Graphics are simple and clear. I like the little arenas and the randomized characters. For the events between levels it would be nice to have a choice or interact with them in some way. Showing the health of each character(like the action points) would be nice.
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I kinda ditched my group right away and just ran past everyone with my five moves guy. Didn't know how to progress beyond day 10 though. Do I need to beat all the enemies there?
Level 10 is final custom level and you need to beat all enemies there. Nevertheless you can continue the game after :)
Though I didn't understood that you have to move all 4 characters to the end tiles before pressing escape and left with only one guy after level 1.
Game became a bit easy as I easily finished to lvl 11 with this one dude. I think if enemies actually blocked you and you couldn't just run over them, it would be much more challenging.
But as it is, truly great!
Escaping first level with not whole team is by design to teach player the mechanic :) Not time for tutorials!
As for overall balancing, it's really not perfect as didn't had enough time to playtest during developing. I will definitely address this in post LD version.