Shootwell

Overall★★★★★★★★★★3.33
Fun★★★★★★★★★★3.31
Innovation★★★★★★★★★★2.67
Theme★★★★★★★★★★3.52
Graphics★★★★★★★★★★3.66
Audio★★★★★★★★★★3.36
Humor★★★★★★★★★★1.00
Mood★★★★★★★★★★2.98

Inspired by Downwell you fall down a Well to get to Hell. On the way down you need to shoot down theese demons!


This is my first Ludum Dare entry which was made in 14 hours active development time. Have fun stacking upgrades and melting through enemies at some point!

For correct pixel resolution and fullscreen support download the game and play the .exe version.

Feel free to leave some upgrade ideas in the comments so I might update the game for a itch release!

Upgrades

- More bullets
- Faster shoot speed
- Less spray

Source Code and Windows EXE

Can be found within the ZIP download as well as a Windows exe for better performance and fullscreen support.

Tools

- Gamemaker
- Aseprite
- ChipTone
- Pixsquare

Comments3

LDJam user 3576569 Apr 2025, 06:05
Very well done! Controls are simple and easy to learn, but hard to master. SFX were great!

After the first round, I wasn't sure what all the controls were, so I had to refresh the page. If the controls were explained more than just once at the beginning, that would help.

I started wondering whether it was worth trying to get to the bottom. After 50k feet, I just let myself die because I didn't know how long I'd have to play to get to the end. Or is it infinite? Some kind of indication about how far down the player needs to go might alleviate that. Giving the player an additional objective or sense of accomplishment beyond the upgrades and restored health might also help.

Jumping didn't seem worth it. Being able to move up and down might have been useful.
LDJam user 280036
LDJam user 28003611 Apr 2025, 01:37
This has a great arcade feel. I kept playing again and again. Awesome first entry. Good sounds, feedback, easy mechanics. I think having some different guns or powerups would be cool. Well done :clap:
LDJam user 202408
LDJam user 20240812 Apr 2025, 09:03
I appreciate a simple, easy to understand game. This was fun but also very challenging, I second the comment by @jcmonkey in that it might've been better to prevent players from taking damage in mid-air since we don't have that much control over the trajectory.

Overall I had fun and my best score was around 2000. Nice work and congrats on finishing your first game with such a tight time!
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