
Slinky Catch
Move the rope/slinky around to collect the spirals below the surface, and finish all 7 levels!
The load screen takes quite long, I don't know why. Please have patience :pray:
I love to hear your feedback <3
---
Controls:
* Arrow keys/WASD
* Space
* R to reset the current level
* 1-7 for level selection, 8 for scores overview.
* M for muting the music
---
Tools:
* Coding: Godot 4.4
* Audio: A Roland piano & Audacity
* Graphics: InkScape
The load screen takes quite long, I don't know why. Please have patience :pray:
I love to hear your feedback <3
---
Controls:
* Arrow keys/WASD
* Space
* R to reset the current level
* 1-7 for level selection, 8 for scores overview.
* M for muting the music
---
Tools:
* Coding: Godot 4.4
* Audio: A Roland piano & Audacity
* Graphics: InkScape
Comments23

spacecadet8 Apr 2025, 20:23
Nice game and fun gameplay. The audio and the minimalistic visuals worked really well. The jumping action seemed a bit useless so maybe there could have been more levels using that too?

Papaver9 Apr 2025, 10:37
@disvent Thank you for your kind comment, and well done on finishing the game! :smile:
@spacecadet Thanks for your feedback! Indeed, more jump-levels would have been fun, but you know, time constraints :wink:
@spacecadet Thanks for your feedback! Indeed, more jump-levels would have been fun, but you know, time constraints :wink:

Belle14 Apr 2025, 09:55
I did it! :smile:
Loved this game! Where do I start? Everything fit well together, the visuals, gameplay, and audio all function in harmony. Which maybe shouldn't be surprising when you can make such a fun game where you solve clues by getting things to work together at the same time like level 4, that's when I really went "Ooooh"!
The soundtrack doesn't sound like the soundtrack to the old Yoshi game for N64, but it triggers the same part of my brain when I listen to it.
I think you balanced the amount of levels you had time to do very well difficulty wise. There was a clear progression and I felt clever each time when I solved the puzzle. Very fun!
Thank you for this submission, absolutely up my alley :hearts:
Loved this game! Where do I start? Everything fit well together, the visuals, gameplay, and audio all function in harmony. Which maybe shouldn't be surprising when you can make such a fun game where you solve clues by getting things to work together at the same time like level 4, that's when I really went "Ooooh"!
The soundtrack doesn't sound like the soundtrack to the old Yoshi game for N64, but it triggers the same part of my brain when I listen to it.
I think you balanced the amount of levels you had time to do very well difficulty wise. There was a clear progression and I felt clever each time when I solved the puzzle. Very fun!
Thank you for this submission, absolutely up my alley :hearts:


Anton Florey15 Apr 2025, 21:11
Wow im very impressed :O This is the most creative game ive seen so far. I really like the level design. It made this game a lot of fun. My only critique would be the floaty movement.

milq15 Apr 2025, 22:06
What a hidden gem with so few votes! Honestly, I think the idea is wonderful and really original. I had a blast playing it. Maybe I didn’t fully grasp the theme interpretation or it wasn’t entirely clear: is it about descending deep with the balls both upwards and downwards? Either way, not much to critique. My sincere congratulations, this seems like a strong entry. Great game!

Simon Rahnasto16 Apr 2025, 12:15
This was really fun actually! I kept replaying each level to get a "fast" time (except of level 6, which as you can see was the bane of my existence), and overall just had a great time. Very unique game in this jam, haven't seen anything similar and I think it's a great take on the theme!
Level 4 was very clever, having to be on the platforms was just :ok_hand: and even more elegant when you think of the fact that it forces you to learn that you need to be off the ground for level 5, where I would have most likely gotten stuck without the help of the previous level.
Great entry! :trophy:
Level 4 was very clever, having to be on the platforms was just :ok_hand: and even more elegant when you think of the fact that it forces you to learn that you need to be off the ground for level 5, where I would have most likely gotten stuck without the help of the previous level.
Great entry! :trophy:

Papaver16 Apr 2025, 18:08
@simon-rahnasto Thank you for your lovely long comment! Nice to see some speedrunning going on! :smile:
By the way, you can do levels 5 and 6 without jumping.
By the way, you can do levels 5 and 6 without jumping.

Papaver16 Apr 2025, 18:15
@milq Thank you for your nice comment! I haven't gotten to playing games myself yet, so that's why I didn't receive many ratings yet. :slight_smile:
About the theme: Think about accidently dropping your key in a pit with a grid, and you're trying to magnet-fish to get your key from down below. ;) So I see the top circle as the player, trying to manouvre the lower circle in such a manner that you can get the things you want from the depths below.
About the theme: Think about accidently dropping your key in a pit with a grid, and you're trying to magnet-fish to get your key from down below. ;) So I see the top circle as the player, trying to manouvre the lower circle in such a manner that you can get the things you want from the depths below.

Papaver16 Apr 2025, 18:19
@anton-florey Thank you for your nice comment! Indeed, the platform behaviour of the top circle could use some improvements. I will try to improve it Post Compo :slight_smile:

Simon Rahnasto16 Apr 2025, 19:17
@papaver Oh really? Huh, well I will have to test it again later to figure out how you would do that :smiley:
Ashe Liu19 Apr 2025, 02:38
Great game! It was much difficult than I thought. I tried a lot of times but still can not pass one of the level.

deformhead20 Apr 2025, 13:56
Really good!
Nice take on the theme, especially with a physics-based entry! :clap:
Nice take on the theme, especially with a physics-based entry! :clap:

DzejPi22 Apr 2025, 05:49
I would say very well done game, which is super easy to pick up and offers a well balanced difficulty. I only found the level 5 quite tricky, otherwise I didn't really have any problems. Artsyle is quite simple, but gets the work done. Not sure if coincidence, but level 3 seemed to me like a dog and some person with a very nice... backside, haha!
This made me realise that for some reason, I don't think I've seen that many Godot physics based games, strange! Nice music as well, it also reminded me of Yoshi. All in all, very nice jam entry, I hope you get enough ratings, this game definiely deserves them. :slight_smile:
This made me realise that for some reason, I don't think I've seen that many Godot physics based games, strange! Nice music as well, it also reminded me of Yoshi. All in all, very nice jam entry, I hope you get enough ratings, this game definiely deserves them. :slight_smile:


Shane Gadsby24 Apr 2025, 00:22
Really great work, I was just watching tutorials about rope physics/verlet integration before the jam, great to see someone do such a good job of implementing it!

gquibao24 Apr 2025, 00:25
Nice entry! Loved the visuals and the gameplay was really smooth. I couldn't get past the first level that I had to jump haha I had a lot of fun with you game.

irwatts24 Apr 2025, 02:30
This was really cool! The vibrant colors initially caught my eye, but this is a novel mechanic for an avoid-the-walls type game!



Papaver24 Apr 2025, 16:11
@shane-gadsby Thank you! I also watched some rope-making tutorials, but then during the jam :wink:
qhboiboi25 Apr 2025, 18:34
cute and simple game! interesting gameplay, reminds me of nitrome games! congrats on finishing!


!