Slinky Catch

by papaver
Overall★★★★★★★★★★3.57
Fun★★★★★★★★★★3.66
Innovation★★★★★★★★★★3.86
Theme★★★★★★★★★★3.05
Graphics★★★★★★★★★★3.09
Audio★★★★★★★★★★3.32
Humor★★★★★★★★★★2.62
Mood★★★★★★★★★★3.42
titleScrshot.png
Move the rope/slinky around to collect the spirals below the surface, and finish all 7 levels!

The load screen takes quite long, I don't know why. Please have patience ๐Ÿ™

I love to hear your feedback <3

---

Controls:
* Arrow keys/WASD
* Space
* R to reset the current level
* 1-7 for level selection, 8 for scores overview.
* M for muting the music

---

Tools:
* Coding: Godot 4.4
* Audio: A Roland piano & Audacity
* Graphics: InkScape

Comments23

Disvent
Disvent8 Apr 2025, 20:11
Such a nice and relaxing vibe! Loved the background music. The gameplay is fun and has a lot of potential
!
spacecadet8 Apr 2025, 20:23
Nice game and fun gameplay. The audio and the minimalistic visuals worked really well. The jumping action seemed a bit useless so maybe there could have been more levels using that too?
Papaver
Papaverauthor9 Apr 2025, 10:37
@disvent Thank you for your kind comment, and well done on finishing the game! ๐Ÿ˜„

@spacecadet Thanks for your feedback! Indeed, more jump-levels would have been fun, but you know, time constraints ๐Ÿ˜‰
Belle
Belle14 Apr 2025, 09:55
I did it! ๐Ÿ˜„

Loved this game! Where do I start? Everything fit well together, the visuals, gameplay, and audio all function in harmony. Which maybe shouldn't be surprising when you can make such a fun game where you solve clues by getting things to work together at the same time like level 4, that's when I really went "Ooooh"!

The soundtrack doesn't sound like the soundtrack to the old Yoshi game for N64, but it triggers the same part of my brain when I listen to it.

I think you balanced the amount of levels you had time to do very well difficulty wise. There was a clear progression and I felt clever each time when I solved the puzzle. Very fun!

Thank you for this submission, absolutely up my alley โ™ฅ
Papaver
Papaverauthor14 Apr 2025, 11:16
@belle Thank you for your lovely comment! โค And well done on finishing the game!
Anton Florey
Anton Florey15 Apr 2025, 21:11
Wow im very impressed :O This is the most creative game ive seen so far. I really like the level design. It made this game a lot of fun. My only critique would be the floaty movement.
milq
milq15 Apr 2025, 22:06
What a hidden gem with so few votes! Honestly, I think the idea is wonderful and really original. I had a blast playing it. Maybe I didnโ€™t fully grasp the theme interpretation or it wasnโ€™t entirely clear: is it about descending deep with the balls both upwards and downwards? Either way, not much to critique. My sincere congratulations, this seems like a strong entry. Great game!
Simon Rahnasto
Simon Rahnasto16 Apr 2025, 12:15
This was really fun actually! I kept replaying each level to get a "fast" time (except of level 6, which as you can see was the bane of my existence), and overall just had a great time. Very unique game in this jam, haven't seen anything similar and I think it's a great take on the theme!

Level 4 was very clever, having to be on the platforms was just ๐Ÿ‘Œ and even more elegant when you think of the fact that it forces you to learn that you need to be off the ground for level 5, where I would have most likely gotten stuck without the help of the previous level.

Great entry! ๐Ÿ†
Papaver
Papaverauthor16 Apr 2025, 18:08
@simon-rahnasto Thank you for your lovely long comment! Nice to see some speedrunning going on! ๐Ÿ˜„
By the way, you can do levels 5 and 6 without jumping.
Papaver
Papaverauthor16 Apr 2025, 18:15
@milq Thank you for your nice comment! I haven't gotten to playing games myself yet, so that's why I didn't receive many ratings yet. ๐Ÿ™‚

About the theme: Think about accidently dropping your key in a pit with a grid, and you're trying to magnet-fish to get your key from down below. ;) So I see the top circle as the player, trying to manouvre the lower circle in such a manner that you can get the things you want from the depths below.
Papaver
Papaverauthor16 Apr 2025, 18:19
@anton-florey Thank you for your nice comment! Indeed, the platform behaviour of the top circle could use some improvements. I will try to improve it Post Compo ๐Ÿ™‚
Simon Rahnasto
Simon Rahnasto16 Apr 2025, 19:17
@papaver Oh really? Huh, well I will have to test it again later to figure out how you would do that ๐Ÿ˜ƒ
Ashe Liu19 Apr 2025, 02:38
Great game! It was much difficult than I thought. I tried a lot of times but still can not pass one of the level.
deformhead
deformhead20 Apr 2025, 13:56
Really good!

Nice take on the theme, especially with a physics-based entry! ๐Ÿ‘
DzejPi
DzejPi22 Apr 2025, 05:49
I would say very well done game, which is super easy to pick up and offers a well balanced difficulty. I only found the level 5 quite tricky, otherwise I didn't really have any problems. Artsyle is quite simple, but gets the work done. Not sure if coincidence, but level 3 seemed to me like a dog and some person with a very nice... backside, haha!
This made me realise that for some reason, I don't think I've seen that many Godot physics based games, strange! Nice music as well, it also reminded me of Yoshi. All in all, very nice jam entry, I hope you get enough ratings, this game definiely deserves them. ๐Ÿ™‚
Papaver
Papaverauthor22 Apr 2025, 11:57
@dzejpi Thank you for your nice comments! In level 3, the dog was intentional, but the rest is your imagination haha!
Shane Gadsby
Shane Gadsby24 Apr 2025, 00:22
Really great work, I was just watching tutorials about rope physics/verlet integration before the jam, great to see someone do such a good job of implementing it!
gquibao
gquibao24 Apr 2025, 00:25
Nice entry! Loved the visuals and the gameplay was really smooth. I couldn't get past the first level that I had to jump haha I had a lot of fun with you game.
irwatts
irwatts24 Apr 2025, 02:30
This was really cool! The vibrant colors initially caught my eye, but this is a novel mechanic for an avoid-the-walls type game!
Papaver
Papaverauthor24 Apr 2025, 16:09
@irwatts Thanks! Yes, the colors turned out quite vibrant. I noticed that the web export looks different than what I was seeing in Godot, but didn't have time anymore to fix it.
Papaver
Papaverauthor24 Apr 2025, 16:10
@gquibao Thank you! For the jumps, you still need to make the rope as short as possible. ๐Ÿ™‚
Papaver
Papaverauthor24 Apr 2025, 16:11
@shane-gadsby Thank you! I also watched some rope-making tutorials, but then during the jam ๐Ÿ˜‰
qhboiboi25 Apr 2025, 18:34
cute and simple game! interesting gameplay, reminds me of nitrome games! congrats on finishing!

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