Slipping Away
Somewhere underground. A cat loses its yarn ball—and begins to fall up.
Claws out, tail twitching, it dives deeper into the earth, away from the heavens above. The world is flipped, gravity reversed, but the mission stays the same: find the yarn while avoiding scary cucumbers.
Strange caverns echo with memories. Floating debris, gleaming spikes, and lurking shadows pull the cat further from the light. Each leap is a choice. Each misstep, a new fate.
Will the cat find what it’s chasing?
Or is it just running from what’s above?
Claws out, tail twitching, it dives deeper into the earth, away from the heavens above. The world is flipped, gravity reversed, but the mission stays the same: find the yarn while avoiding scary cucumbers.
Strange caverns echo with memories. Floating debris, gleaming spikes, and lurking shadows pull the cat further from the light. Each leap is a choice. Each misstep, a new fate.
Will the cat find what it’s chasing?
Or is it just running from what’s above?
Genres: platformer
Tools: Unity

Comments14
The controls are also "normal" now, left goes left and right goes right.
🐈 I managed to slip away for 900 meters. Can you get further down the spiral? 🐈
Good game, quite addictive! I liked the visual style. On the very edge of the platform for some reason the jump didn't work.
Glad I gave it a few tries, cause the game definitely got very... weird as it went on. Why did my cat turn into a demon, lmao??? Game was very cute, liked the little details like the cat flipping when you jump and the hearts in the health meter pulsing. Gameplay was kinda basic and repetitive, feels like it needs something more to keep it interesting. But overall enjoyed this game and its weird vibe. Nice work!
I tried and tried and tried but I never got all that far. I feel like I'm missing some really cool stuff, what with how the music was ramping up I expect the level itself introduces some new stuff along the way (already reading about some amazing-sounding things here in the comments!) too but I really struggled.
It seems like the randomisation is a little unfortunate sometimes. If you're randomising every individual platform, it might've been better to randomise them in chunks where you know each chunk is fair. Sometimes you'd get enemies early on, and sometimes not. Sometimes I felt I had to just walk through the spikes and take the hit to get to a part of the platform that was actually possible to reach another platform from, etc.
If the game doesn't have checkpoints I think it really needs them, or a pickup that allows you to keep going if you fall. I didn't feel like I needed the lives for obstacles a lot, it was just the falling that was really punishing.
Returning to that music ramping up tho, it was really good, and I wish I could've heard the full arrangement! The graphics are nice and the animation on the cat is cute. I really liked that you managed to get an intro cutscene in there as well!
Overall a cool game, but very tough!