- Play with WASD + Mouse, best on desktop. - Click with your mouse towards the item to grab them and add the item to your inventory. - You cannot pick items if your inventory is full. - You need to upgrade your inventory, and to get to the deeper levels. You can also upgrade your fuel & hull.
About the game
Your trusted colleague, a brilliant scientist, had taken your joint project, the state of the art EvoAdaptive SymbioSub, on a solo, deep sea, exploration trip. Back in college, you two were roommates, the two of you dreamed about creating such a vessel. After graduation, the two of you worked together for years in order to make those dreams into reality. However, their impulsive nature led them to take the first working prototype on a joyride. That was a year ago. Building another one by yourself was a monumental endeavor, fueled by rage and betrayal. You have your own EvoAdaptive SymbioSub now. It is time to discover the fate of your partner and your shared dream.
Such a cute premise for the game, the graphics are really slick too. I had a hard time controlling the ship and kept bumping into the walls, wished I could have gotten further in the game.
I don't know how i was expecting it to end but that was certainly an ending. The different ending screen art was very well done. The ship was very difficult to control at first, until i realised my hand was on esdf instead of wasd lol.
cool game design for sure, comparative to other underwater games the controls were actually relatively easy to get a handle on so that was really refreshing lol good job!
Interesting game but quite hard to get into and control. Even reading the full text I still couldn't quite work out what was happening. The concept is 100% there tho and given more time it would be an amazing indie game
oooh I wasn't expecting that ending! it was a really neat loop looking for resources to upgrade the sub and how the narrative worked off of that mechanic! If anything I'd love to see your transformation become a function of how many upgrades you've done on your ship.
Super impressive for a game jam game! Loved the difficulty curve, awesome story and mechanics, and large scope for a very short amount of time. Good job!
This feels like a fully realized vision! I really liked how the sub evolved as the game went on, and how the levels became more inhospitable. It might've been cool to have some moving hazards or other level design elements, but the game as it is is quite complete.
Classic gameplay that works well. Story is nice and rythme is good. It's lacking a bit of audio feedbacks imo. If you wanted the player to be carefull with the movement, more inertia and less speed would fit more the mood you were going for I think. Nice job!
It took me a lot of tries before understanding i could grab the fishes hahaha, but after that i finally understood how to get upgrades. It's really good i love the vertical screen, the upgrade system is fun !
Awesome atmosphere. Seeing the ship evolve and building up resources for the next leg of the journey was great fun. Feels a bit overwhelming at first with all the information but turned out being very intuitive to play and explore.
Wow, this is really good, I love the story and the atmosphere of the game. The controls could be made slightly easier (it was sometimes hard to reach stuff in the corners without getting too much damage), but on the other hand it’s a submarine so it’s king of expected that it would be hard to control :D
Love the subnautica vibes with this. Early game resource management is kind of annoying with the starter fish only giving 10 fuel, but by checkpoint 2 it's a lot easier, I think I probably just spent too much time up there trying to figure things out
Upgrades were cool, loved seeing the sub upgrade with each tier.
Light effect really helped sell the mood. I disliked how hard the ship was to control but it did add a lot of tension at the ending with how narrow that pipe was. I wonder if you could have achieved the same thing with more mass instead of less thrust.
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Took a few tries to get the early game management right but then I made it all the way down in one go.
Upgrades were cool, loved seeing the sub upgrade with each tier.
Light effect really helped sell the mood. I disliked how hard the ship was to control but it did add a lot of tension at the ending with how narrow that pipe was. I wonder if you could have achieved the same thing with more mass instead of less thrust.
Really cool entry, nice work!
The tether is maybe a little thin, I was unable to tell I was firing it initially.