Wow, this game concept is really intriguing! However, one major issue is the lack of a clear goal for the player. Without a sense of direction or objectives, the experience can feel aimless. If the game were to be expanded further, I believe introducing a more defined structure—such as a meaningful return for players who stick with it—would enhance the overall experience. The ‘risk and reward’ mechanic is well executed, allowing players to take chances, but it also means they can lose everything if they’re not careful. Even though it’s still in concept phase, there's a solid foundation here that shows a lot of promise and potential for a truly engaging game.
I got 41. Loved the all or nothing approach where plus nodes “heal” you to full so you can tap for 41 times more and minuses almost always end your run.
Got 57. It's simple but makes you want to keep challenging yourself. Reminds me of osu!. Maybe adding music and some dynamic effects would make it even more interesting.
Cool and surprisingly addictive concept! However, around level 30, it felt like some nodes stopped working and I kept losing — or maybe I was missing something. Either way, I really enjoyed it up to that point!
Cool concept and great use of the theme! Since it's simple it works well and there isn't really anything about the core game that i can think of that could be directly improved on; feels like there a lots of ways to take this further such as more types of nodes or making the relative position of them matter in some way. Great work and thanks for the game!
Very interesting interpretation of the depth theme. As a programmer, I found trees very exciting :) A simple concept, yet captivating — it makes you want to see how deep a tree you can build.
This feels like the start of a good game, but there doesn't seem to be much to it. The core gameplay feels like a basic test of your reaction time to the point where there isn't much strategy and I don't see my score increasing with each run. I can consistently reach a score of around 30-40 by targeting the pluses, but I can get the same score by just spam clicking randomly and hoping I luck out.
I also think some sound, music, and animation would help a lot.
This is unique concept. I agree with @artemco that a reward system would improve the experience. Granted, I did play on my PC so maybe the experience is better on mobile as recommended.
PS. It would be helpful to briefly explain how to play the game and the green, blue, and red circles. It didn't take me too long to figure it out, but still would be nice.
What a simple but addictive game! Good job making this! Maybe some smooth animation when clicking on a circle could be great improvement, as well as a little "pop" sound when clicking. Just to for the satisfaction to click
Comments24
Loved the all or nothing approach where plus nodes “heal” you to full so you can tap for 41 times more and minuses almost always end your run.
Good job.
core gameplay feels like a basic test of your reaction time to the point where there isn't
much strategy and I don't see my score increasing with each run. I can consistently reach
a score of around 30-40 by targeting the pluses, but I can get the same score by just
spam clicking randomly and hoping I luck out.
I also think some sound, music, and animation would help a lot.
PS. It would be helpful to briefly explain how to play the game and the green, blue, and red circles. It didn't take me too long to figure it out, but still would be nice.
Like it!