
The Depths of Gitche Gumee
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The year is 30XX. Climate catastrophe has struck the planet, the ice caps have melted, humanity has been pushed to the seas, and society has all but collapsed. Valuables from the Old World remain suspended in time below the surface, ripe for the taking to anyone with the right equipment.
The player controls an Orb-Ship submersible with the goal of exploring the waters of Gitche Gumee, a lake far to the north in the land once known as Michigan. Maneuver the Orb-Ship deep underwater in search of rare materials and special hidden valuables from the Old World. Return the cargo to the ship on the surface to collect money, buy upgrades for the Orb-Ship, and resupply.
Navigate to the deepest point in the lake to find the greatest treasure of them all: the wreck of the SS Edmund Fitzgerald.
WASD - Move
Hold Direction into block - Begin drilling/collect material
E - Opens the shop menu when surfaced
F - Toggle Flashlight
R - Toggle Sonar
Share your game stats in the comments below!
Danny DeRuiter
Jacob Cole
Wesley Reedy!
The year is 30XX. Climate catastrophe has struck the planet, the ice caps have melted, humanity has been pushed to the seas, and society has all but collapsed. Valuables from the Old World remain suspended in time below the surface, ripe for the taking to anyone with the right equipment.
Gameplay
The player controls an Orb-Ship submersible with the goal of exploring the waters of Gitche Gumee, a lake far to the north in the land once known as Michigan. Maneuver the Orb-Ship deep underwater in search of rare materials and special hidden valuables from the Old World. Return the cargo to the ship on the surface to collect money, buy upgrades for the Orb-Ship, and resupply.
Objective
Navigate to the deepest point in the lake to find the greatest treasure of them all: the wreck of the SS Edmund Fitzgerald.
Controls
WASD - Move
Hold Direction into block - Begin drilling/collect material
E - Opens the shop menu when surfaced
F - Toggle Flashlight
R - Toggle Sonar
Share your game stats in the comments below!
Credits
Senior 10X Godot Engineers
Andrew MichienziDanny DeRuiter
Senior 10X UI Engineer
Nick MikelsavageArt Director
Jacob Cole
Audio Director
Wesley Reedy!