The fate of Carl
!!!Please use full screen mode to avoid problems with the UI!!!
Carl fell... but not in vain. In this world, where underground mines hold dangers as much as treasures, the dwarf Carl was a legend. He dedicated his life to serving the Company.
He died doing what he loved - digging. Now his story is not just a memory, but an inspiration for new generations of miners. Carl is gone, but his spirit remains in every blow of the pickaxe, in every drop of sweat that runs down the face of another recruit. Glory to Rock and Stone.
The project was worked on:
SagaDev: Creative Director, Core Gameplay Architect, Animation Overlord, VFX Sorcerer.
k-48: Gameplay Systems Alchemist, Code Wizard.
Bolenochek: 3D Art Visionary, Animation Maestro, Soundscaper .
Deonti: Tech Ninja, Cinematic Storyweaver
Carl fell... but not in vain. In this world, where underground mines hold dangers as much as treasures, the dwarf Carl was a legend. He dedicated his life to serving the Company.
He died doing what he loved - digging. Now his story is not just a memory, but an inspiration for new generations of miners. Carl is gone, but his spirit remains in every blow of the pickaxe, in every drop of sweat that runs down the face of another recruit. Glory to Rock and Stone.
The project was worked on:
SagaDev: Creative Director, Core Gameplay Architect, Animation Overlord, VFX Sorcerer.
k-48: Gameplay Systems Alchemist, Code Wizard.
Bolenochek: 3D Art Visionary, Animation Maestro, Soundscaper .
Deonti: Tech Ninja, Cinematic Storyweaver
Comments24
The setting is really cool, and the music really makes it feel like a last battle. Well done :D
But it seems that you are blocked after upgrading a turret, maybe i am missing a keybind ?
A fun experience with some banging tunes!
After a few rough starts where I didn't realize the guns where making the money (mostly because two times I had bad luck or something and the gun or flamethrower didn't bring in any before Carl died) -- I got the hang of it.
It's also a bit of a mood, the audio works well in context.
It does have a bit of a dominant strategy, where you should just mostly 1. buy any guns, 2. upgrade, 3. focus on repairs and getting the max up, almost exclusively in that order (though you may need one or two repairs or max-ups before that point).
Also, when playing, you're missing out on most of the spectacle, as nearly all time actually playing the game is spent in the blocky menu, not looking at the carnage behind you, where most of the graphics TLC went.
Music slaps. Gameplay loop was simple but fun. I managed to make it to the "Thanks for Playing" screen around the 2k depth mark. Would have liked to be able to place more turrets / have the console placed so you can see the turrets mowing down enemies as some others have said. But overall, I really enjoyed this game and (especially) the music :)
I hope Carl's okay!