The Guildmaster

by sylvic
Overall★★★★★★★★★★2.91
Fun★★★★★★★★★★2.50
Innovation★★★★★★★★★★3.12
Theme★★★★★★★★★★2.41
Audio★★★★★★★★★★2.88
Humor★★★★★★★★★★2.86
Mood★★★★★★★★★★2.93
Guildmaster Simulator game about managing an adventurers' guild in a medieval fantasy world.

After the defeat of the ancient god Xartanogg, it's gargantuan body sank into the earth, birthing the corrupted Sunken Womb, a land where monster-filled dungeons appear. If unchecked, these creatures threaten to overrun the surface. Thus, the god's shadow persists, demanding heroes to explore the Sunken Womb.


Though your centuries of experience lie beyond direct combat, your strategic mind remains sharp and you are well versed in the DEPTHS of managing an institution. Wield a new kind of power – leadership – to manage your Adventurer's Guild. Recruit promising heroes, hone their skills, and guide them on critical missions to conquer the dungeons, but time is not anyone's friend – can you unite your guild and strategically overcome this looming threat before it's too late?

Well, that was the initial premise: That was so obviously overscoped for a game jam, right? I knew, but I brainstormed multiple ideas for the jam and this one was, by far, the one that I wanted to create the most so I did, and what a good call because I had too much fun making this, even if it has only around 20% of the total features implemented, and even less than 1% of the total DEPTH of the intended gameplay loop (Because that'd take like a whole year).

I left the debugging options in the left menu open for everyone so that you can enjoy adding characters and missions as you please because, well, the game is not complete enough to enjoy the gameplay for too long so might as well give everyone the freedom to play around.

Right now, the game should be enjoyable for a nice 5 minutes for people that like games like Crusader Kings, Rimworld, or D&D fans that love watching procedurally generated characters. There are lots of things happening in the background of the gameplay, as all characters have a very DEEP AI script using a simple utility AI system that determines which action they take, right now it only covers a handful of possible actions, ideally a fully completed game would have +100.

If you would enjoy a fully-featured game like this, let me know! Leave in the comments what would you like to be added.

Comments9

Sylvic
Sylvicauthor7 Apr 2025, 20:29
@rascarcapackdev Yeah I forgot about changing the name of the html to index, it's fixed now!
argensis7 Apr 2025, 21:21
I can see what's a good concept, and a start towards that, and a lot of pretty nice UI. The actual systems are a little incomplete still, like I don't see anything costing me upkeep, or any way to assign specific parties to missions or characters to parties or why I'd say no to any applicant ever.
Sylvic
Sylvicauthor7 Apr 2025, 21:30
@argensis Thanks! Yes there's no real progression implemented basically because I just didn't have time to implement it, that's why I left the debug buttons there for people to play with instantiation of new characters, missions and more. The cost upkeep is there but it's too shallow so it's barely noticeable. Also, you can't assign parties to missions as they are set up to volunteer themselves to take it (like on most fantasy stories, the parties are the one that decide to take missions instead of getting them assigned), you do control which missions you accept.

The most amount of work when to the character AI, there's probably around 1K lines of code that determine the behavior of characters (Each character has around 20 behavior stats like adaptability, tenacity, ambition, humility, etc.).
bartholomheow8 Apr 2025, 22:19
I can see a nice game, but for me it was a bit confusing understanding what to do and what all the tabs do. What does someone want to talk with you mean? Also I think you should make the font bigger, it's very hard to read.
apt_prose711 Apr 2025, 01:37
There is not enough harem of girls and then there will be a simulator of the main character of anime fantasy
Wolfier
Wolfier14 Apr 2025, 16:37
I think the problem with mixing a complex project such as this with the Dare time limit is that I really don't have an idea of what systems work and i don't know what they do, and which systems don't work and don't do anything.
Jonathan Vogt17 Apr 2025, 21:53
You've got the skeleton of a great game here. I do agree with other folks that the UI is a bit complicated, and the learning curve is a bit steep; this game would definitely benefit from a tutorial. The music is solid, and the systems here are ambitious. I'd definitely encourage you to continue working on this game. I'd love to see how it could turn out. Solid job!
gdman
gdman25 Apr 2025, 22:56
Game with great, I think you should improve it! But as others I recommend add more art eye-candy! Good luck

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