@moondweller thanks for playing the game and for the super nice comment, really appreciate it! sadly Godot when using c# doesn't support web builds since Godot 4 so I've been stuck with non web builds for my games :(
Great game! Even though it mixes two very different graphical styles, they work really well together. All the visual details are great too, like how the walls only become visible near the player, and the shiny lights you need to reach. Great work!
I love this game. It was really satisfying uncovering more and more of the maze and I thought the story was really sweet and well done through this format. The choice of the sketch art style fit the game really well too. 5/5 mood
Felt very high concept and compelling. Having the goals visible through the maze and eventually being able to see everywhere you'd already been was great from preventing such an elaborate maze from becoming frustrating. Small critique, the text-scroll would start to run off the page before it realised the word was too long and needed a new line, it was a bit distracting.
lovely style and interesting mix of story and maze walking. Personally I feel like the mazes got a bit too large though, and especially when they got intricate, I would really have liked to have the collisions not get me stuck on the walls but glide around corners and such. I sadly didn't get to the end, but I think I got pretty far. There were some balls I saw but couldn't figure out how to get to / one seemed completely boxed in and the other would have needed a much to large loop.
Very interesting story-focused walking sim! I really appreciate how the ability to remember walls was granted partway through, it definitely helped the experience both before and after. The story was also well written and intriguing, so well done there.
This game was my jam (pun and compliment very much intended), glad I happened to see it a few days ago so I could make sure and play it before ratings ended.
Only negative was that I was confused that the narrator was indicating they were done and wanted to go back to the start, but there were more shinies to find! While I get that it probably would have been a slog, especially for a jam game where people just want to dip in and out, I felt torn between what I as a player wanted to do (keep exploring the awesome maze and see more narrative moments and collect/clear all the shinies) vs what the game was telling me to do without addressing the uncollected memories(?).
That one point aside though, I really enjoyed it top to bottom. Well done!
(also, holy crap just noticed it's a compo game. Extra well done!)
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I was so surprised to see that it's an actual story-based game!
Exploring the labyrinth reminds me a lot of early Shin Megami Tensei and Persona games.
The level design is excellent, and the audio hits the mood!
I want more people to try this entry.
It's a pity that you don't have a Web build.
I hope this GIF will help show the vibes of your game:
Small critique, the text-scroll would start to run off the page before it realised the word was too long and needed a new line, it was a bit distracting.
Nice entry though.
Thanks for dropping by on stream and sharing your link.
Only negative was that I was confused that the narrator was indicating they were done and wanted to go back to the start, but there were more shinies to find! While I get that it probably would have been a slog, especially for a jam game where people just want to dip in and out, I felt torn between what I as a player wanted to do (keep exploring the awesome maze and see more narrative moments and collect/clear all the shinies) vs what the game was telling me to do without addressing the uncollected memories(?).
That one point aside though, I really enjoyed it top to bottom. Well done!
(also, holy crap just noticed it's a compo game. Extra well done!)