The Stairwell Anomaly
Game description:
You play as a scientist of the organization ###, which deals with paranormal phenomena. You have been tasked with studying the (new) object ###-08#, finding out what happened to the previous expedition and compiling a detailed report on the anomaly.
Controls:
WASD - move
F - flashlight
E - interact with objects
Game objective:
Go down to the lowest floor of the stairs, understand the anomaly and survive
The game was created by:
Game design, narrative, programming - Alex Mironchuk
Programming, 3D art - Djambulat Tadzhidinov
Sound Designer - Ivan Zherbin
We have added a new version of the game, it has fixed errors with sound volume and some minor bugs, but otherwise the versions are exactly the same. Older versions without a patch are also available on Itch.
You play as a scientist of the organization ###, which deals with paranormal phenomena. You have been tasked with studying the (new) object ###-08#, finding out what happened to the previous expedition and compiling a detailed report on the anomaly.
Controls:
WASD - move
F - flashlight
E - interact with objects
Game objective:
Go down to the lowest floor of the stairs, understand the anomaly and survive
The game was created by:
Game design, narrative, programming - Alex Mironchuk
Programming, 3D art - Djambulat Tadzhidinov
Sound Designer - Ivan Zherbin
We have added a new version of the game, it has fixed errors with sound volume and some minor bugs, but otherwise the versions are exactly the same. Older versions without a patch are also available on Itch.
Comments16
@tinykidtoo In the end, the main character unites into a soup and this is a reference to the ending of an anime)
That said, the first jump scare noise that plays as you reach the second note was SO loud. I had the game largely turned down in the main menu but that sound still made my speakers shake my room... If I hadn't turned the game down in the main menu, it could've easily damage my speakers. I had to turn the game off there for the sake of my own hearing. It did scare the shit out of me though so props on that :P
As an aside, I would've loved a wider FOV. As is, the camera is extremely zoomed in.