
The Trench
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Dive 11,000 meters to the Mariana Trench, the deepest point in the ocean
You can download or play online (couldn't make it work here)
I tried to model the ocean based on real life, assuming 4 pixels are 1 meter
* Light penetrates up to 1,000 meters, which is the start of the midnight pelagic zone
* The underwater animals you see at each depth reflect their real life dive depth
* Sea floor starts with shallow continental shelf, and then continue as it is in the ocean
In practice, I made some concessions for playability and presentation, so 1 meter is between 4-8 pixels, and this is why scale is sometimes off (e.g, huge fish)
The UI and color of submarine are based on the Deepsea Challenger Submarine, piloted by James Cameron which was the first to explore this point
This was my first Ludum Dare. Audio was especially new to me
Tools: Godot, Piksel, Paint.NET, sfxr, bfxr
I'll be really happy to hear any feedback!
You can download or play online (couldn't make it work here)
I tried to model the ocean based on real life, assuming 4 pixels are 1 meter
* Light penetrates up to 1,000 meters, which is the start of the midnight pelagic zone
* The underwater animals you see at each depth reflect their real life dive depth
* Sea floor starts with shallow continental shelf, and then continue as it is in the ocean
In practice, I made some concessions for playability and presentation, so 1 meter is between 4-8 pixels, and this is why scale is sometimes off (e.g, huge fish)
The UI and color of submarine are based on the Deepsea Challenger Submarine, piloted by James Cameron which was the first to explore this point
This was my first Ludum Dare. Audio was especially new to me
Tools: Godot, Piksel, Paint.NET, sfxr, bfxr
I'll be really happy to hear any feedback!