The Truth Lies Beneath

by pacome
Overall★★★★★★★★★★3.42
Fun★★★★★★★★★★3.44
Innovation★★★★★★★★★★3.00
Theme★★★★★★★★★★3.83
Graphics★★★★★★★★★★3.52
Audio★★★★★★★★★★3.56
Humor★★★★★★★★★★2.87
Mood★★★★★★★★★★3.21
Chill game because we are chill dudes. A hidden truth is kept away from you, your goal is to discover it through some platform.
*
Here is a small explanation of how the game works and on the controls, because it seems the tutorial offered isn't clear enough.
When you go up (by any mean, jumping, an enemy taking you away...), your stamina bar goes down and it doesn't regenerate. The further it goes down, the more you will lose HP across time. Both your HP and stamina don't regenerate betweeen levels. Be careful, you will have to start all over again if you die.
*

Controls:
- Pause: Press 'esc' key to pause the game and eventually restart the level or the whole game.
- Moving: usual WASD/ZQSD (W/Z makes you jump, D is useful for the dash direction)
- Jump: You get one jump (space/z or w) each time you touch the ground. You can jump when you are in the air if you didn't use it to go in the air. Jumping resets your vertical velocity which can be useful against fall damages, however you lose stamina: use it wisely.
- Dash: Press 'shift" key to dash. You can dash in any direction, your initial vertical velocity will be divided by two afterwards, which can be useful against fall damages. You get one dash every 3 seconds (or every time you jumped and landed).
- Climb: Press 'ctrl' to grab the wall you are next to. It has a 5 seconds cooldown. You will take fall damage from it. The only things you can do when you are on the wall are dashing (in any directcion) and jumping.
- Interact: Press 'E' to interact with environment (go on to next level), that one is pretty clear in the tutorial.
- Mouse clicks: When you are grabbed by the flying enemy, you need to spam mouse clicks (right/middle/left as you want) to release from it so that it doesn't take you too high and you don't lose too much stamina.
Genres: adventure
Tools: Godot

Comments18

Mael Rios
Mael Rios8 Apr 2025, 08:03
Cool idea! Very cool graphics and I love the music in the second level.
Don't forget to put a little tutorial for the mapping of the controls a bit earlier! Every time I went down I missed the text explaining them.
ImTooFastForYou8 Apr 2025, 11:09
Nice game ! I would add a tutorial for controls because it's a bit hard to get the hang on cooldowns and resets for your abilities. But the graphics are very cool. Also that spike tunnel at the end is pure evil !
Martin D8 Apr 2025, 15:53
Fairly fun to play and quite hard as well. Loved the secret at the end.
LDJam user 372635
LDJam user 3726359 Apr 2025, 09:02
Quite cool concept, i could totally see this being developed into a bigger game. To walk fast through the levels was quite satisfying, and the controls (even if a little bit confusing) in the end felt quite responsive.

Overall very solid entry. The music was quite chill, and the game was juicy enough for keep me trying over and over till the end.
I wish the tutorials were just a little bit easier to read, since you're running fast through the level, to stop to read them felt a little bit counter intuitive.

Really nice game! Quite a interesting work overall :)
Fenix131113
Fenix1311139 Apr 2025, 11:33
I couldn't get past the platform with the inevitable fall, I think this game is too difficult for me :) It also seems to me that the bloom effect is too strong here.
ChrisBeck
ChrisBeck9 Apr 2025, 11:40
Really good entry! I think it could have done with some sort of tutorial section in the game as a lot of people (myself included!) might not read the LD page fully before trying! But I really liked the concept, great job!
GameDevTraum
GameDevTraum9 Apr 2025, 13:16
graphics are very pretty and music too, the books are also interesting, wanted to know where the left and right paths led to but the game was a bit difficult to me, spikes insta kill you and you have to start all over again, tried a couple times and finally surrender. Also CTRL+W closes the current tab, that happened to me when trying to climb up, didn't know that shortcut exists and that's a problem for my game too.
here's some feedback if you are interested: -1-Improove air controlling with quicker movements -2-Implement coyote time and an input queue for the jump button, with the coyote time you wouldn't consume your only jump if you jump right after you are no longer in contact with the ground, and with the input queue you can jump even if you press the jump button an instant before touching the ground again. -3-Make the spikes smaller and also their colliders -4-Add checkpoints so that you don't have to start all over again if you die
Keith Wang9 Apr 2025, 13:29
You actually share a similar concept with one of the most popular games in this jam.
I suggest adding checkpoints though. Also, sometimes I have to jump down without knowing what is down there. I think it will be better if I know where I want to land before I jump.
megalodon9 Apr 2025, 19:07
Very fun to find some unintended shortcuts :)
the-cellist10 Apr 2025, 15:51
Really cool game although it is kind of frustrating to restart the whoooole level each time you die, and the life bar goes down real quick (skill issue some will say :sweat_smile:). The graphics and mechanics are really cool, and the game is overall really nice to play :)
Thanks to the theme who coded this :grin:
JAMsBond11 Apr 2025, 14:29
Very cool game, even though I didn't make past the level two :cry: . I really like the graphics :smile: . I would prefer having stamina automatically regenerated after each level :thinking: . Great work anyway! :clap:
Kamuniaft
Kamuniaft11 Apr 2025, 20:48
Super chill music, enjoyed it a lot! Jumping and dashing feels good. That mechainc with a bird huning you really looks fresh and cool. Though, I wish there is some ability to break free from her and use her as a movement tool - feels unfair when she just caught you and stuck under some platform, so you have to restart. Too hard for me to get to the end, starting from the very beggining each time is rough XD
GwendalG11 Apr 2025, 21:40
Thanks for your comment @kamuniaft, I'm sorry you couldn't break free from the bird. We wrote in the first stage how to do it but it's very easy to miss and we added it to the description: you need to spam click with any button of your mouse! We hope you'll enjoy it better knowing that, if you want to try it again! Regarding the remarks about the difficulty that came back in many comments, we wanted the game to be really tough so that tryharders could also have fun at it, but we have to admit even we struggle sometimes to win. A screen to select the difficulty might have been a needed addition to the game, we agree on that.
Miku
Miku12 Apr 2025, 05:11
I think the chill vibes are great and it's interesting that the character has a bit of a floating feel when they fall a bit. My one comment is that it is definitely a bit hard and since you get pushed back to level 1 after a singular mistake. If there were check points, I think that it could have helped out! I also didn't realize how to free myself from the monster. Maybe having some kind of indicator as to how much longer it will take to break out will be helpful as well!
jtap
jtap12 Apr 2025, 05:17
Interesting and unusual game, good graphics, nice to play, has interesting mechanics, thanks for this experience
Skyeward
Skyeward12 Apr 2025, 20:36
Nice game, the jumping mechanics are fun to play around with. I fould restarting the whole game after death a little frustrating though, would have been nice to have progress saved at the start of the level.
Clear Voiz13 Apr 2025, 16:16
I reached what I assume is the last level. It was very hard to understand the controls (and the grab one is hard to reach from the WASD position) and the main idea behind the HP and Stamina mechanics at first, but once I got the gist of it, it became quite addicting! It's also really cool that you had time to make a different song for each level!
Well done!
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