Tidehold

Tidehold

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overall: 4.03
fun: 3.69
innovation: 3.59
theme: 3.97
graphics: 4.48
audio: 4.13
mood: 4.27

Take charge of an underwater colony and follow a mysterious signal to its source!


Can you expand your base far enough to reach it? Or will you let the dangers of the depths devour you?

* Balance production in between farms, houses and mines,
* Build more O2 tanks to expand your colony,
* Construct radars to show you the way and protect you from incoming dangers

Controls:

Left mouse click to interact and build,

Right mouse click to cancel,

Camera panning: WASD, right click hold or middle click hold

Q to slow down

E to speed up

Credits:

titos2k - coding, design

outstar - design, art, music

Resources used:

Main menu shader: Pixel Water from Godot Shaders by bananaboy, edited

Danger shader: Last minute add from Godot Shaders by zuwiwano

SFX: Epidemic Sound

Versions:

1.1 (Before deadline): Fixed crash on end, added fullscreen

1.2 (Post-deadline bugfixing): Fixed a bug with upkeep math & resource calculation

1.2 (Post-Ludum bugfixing) Fixed infinite money glitch when upkeep/production was added to resources before the end of the day on the building being built/destroyed
Found a bug?
Tell us on Discord