
Tidehold
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Take charge of an underwater colony and follow a mysterious signal to its source!
Can you expand your base far enough to reach it? Or will you let the dangers of the depths devour you?
* Balance production in between farms, houses and mines,
* Build more O2 tanks to expand your colony,
* Construct radars to show you the way and protect you from incoming dangers
Controls:
Left mouse click to interact and build,
Right mouse click to cancel,
Camera panning: WASD, right click hold or middle click hold
Q to slow down
E to speed up
Credits:
titos2k - coding, design
outstar - design, art, music
Resources used:
Main menu shader: Pixel Water from Godot Shaders by bananaboy, edited
Danger shader: Last minute add from Godot Shaders by zuwiwano
SFX: Epidemic Sound
Versions:
1.1 (Before deadline): Fixed crash on end, added fullscreen
1.2 (Post-deadline bugfixing): Fixed a bug with upkeep math & resource calculation
1.2 (Post-Ludum bugfixing) Fixed infinite money glitch when upkeep/production was added to resources before the end of the day on the building being built/destroyed