Tiefbauamt

by norb
Overall★★★★★★★★★★3.00
Fun★★★★★★★★★★3.29
Innovation★★★★★★★★★★3.37
Theme★★★★★★★★★★3.47
Graphics★★★★★★★★★★2.71
Audio★★★★★★★★★★2.95
Humor★★★★★★★★★★3.32
Mood★★★★★★★★★★3.05
Tiefbauamt is a little puzzle game where you help a worm dig tunnels to reach his delicious goal — a red apple! 🍎

The title comes from the German word *Tief*, meaning *deep*, and *Bauamt*, meaning *building authority*. So, welcome to the Department of Deep Digging!

---

How to Play


- You control the worm by selecting it and dragging a path through the map.
- The worm can only dig a limited number of tiles before he starves and dies.
- To keep him going, guide him through special dirt tiles that regenerate his strength.
- You can only continue digging from the red square — not just anywhere on the map.
- You improve your score if you pass more of the numbered tiles
- To start hit the button on the top of the screen

---

This was one of my first times developing a game and also my first time using Godot, so the game isn't fully complete.
Tools: Godot

Comments18

dithom8 Apr 2025, 05:28
Great game! The worm died one tile before finish 😅
DeadCode8 Apr 2025, 05:47
Enjoyes the simple game! Feel like this could be further expanded into a very fun mobile game! Great job!
PepperSalt8 Apr 2025, 06:25
that was really fun! Though i did find a bug: if you click on the final tile, the worm can directly go to it without needing a path
SmelJey
SmelJey8 Apr 2025, 06:39
The concept is nice and unique, but I wish I could speed up the worm a little :)
jester1454
jester14548 Apr 2025, 15:20
very funny sound effects! not a bad concept about math and pathfinding, really want a x4 button (or better yet, x10) to check the correctness faster
LDJam user 282870
LDJam user 2828708 Apr 2025, 18:26
You should make more levels and paths. Try to generate them procedurally and have an infinite number of levels
Beebster Games
Beebster Games8 Apr 2025, 18:26
You should make more levels and paths. Try to generate them procedurally and have an infinite number of levels
Jhonny1118 Apr 2025, 18:27
Simple game, but lots of room to optimize the path. I liked it.
Jacobloon
Jacobloon8 Apr 2025, 18:33
Straightforward and fun puzzle, would love to have more levels or randomizer for the locations of the numbered tiles.

I was also able to cheese the system a bit by being able to travel directly to the +11 😎
angry_fridge
angry_fridge8 Apr 2025, 18:33
I am not sure how the controls work, I select the worm and I drag a path through the tiles but nothing happens. Am I doing something wrong?
LDJam user 282870
LDJam user 2828708 Apr 2025, 19:00
@angry-fridge There is a button at the top to start. I only know that because it took me forever to figure out what to do after I made the path.

You are not alone brother
Beebster Games
Beebster Games8 Apr 2025, 19:00
@angry-fridge There is a button at the top to start. I only know that because it took me forever to figure out what to do after I made the path.

You are not alone brother
Coda Highland
Coda Highland11 Apr 2025, 03:47
Not a bad concept! Could use more content than a single level because it's over so quickly, but this is the seed of what could be a decent puzzle game.
mdsalomon12 Apr 2025, 20:22
Really cute puzzle game. Could use a quick restart if you messed up, or a way to take back your last move, but other than that all you need is to add extra levels and you've got something really fun on your hands
braktheman
braktheman12 Apr 2025, 20:55
Seems like a fine first project! I liked replaying it a few times to see what the best amount of worm steps left I could get. A random level generator or a handful of stages that get harder as you go could be really neat.

Reminds me of some of the edutainment games of the 90s.

Great job and keep making things!
Skyeward
Skyeward12 Apr 2025, 21:45
Cute little game! Would be good to see some progression like levels or random generation of the bonuses, and even adding in obstacles could be fun :)
HexStart
HexStart18 Apr 2025, 20:10
It's simple and has potential, it could definitely have more levels. I broke the path at the start somehow by clicking on a tile instead of dragging from the worm. Managed to finish with 80 steps left.

Other games by @norb

Saving Oskar
jam
co-authored
Found a bug?
Tell us on Discord