Treats for Charybdis is a single-player party game about throwing car batteries into the ocean. Get a good spin in, let your car battery go and watch it fly, navigate around obstacles with gentle nudges, and rack up a high score!
Controls
- Space - Hit skill check - Home row keys (as prompted) - Nudge car battery - Escape (or Tab in web build) - Pause game
Ways to play:
As of 2025-04-09, a web build is available on itch.io. There are no changes beyond the jam version in this build besides compensating for missing built-in shader uniforms in the compatibility renderer and adding an alternate pause button. This version has freezes when loading a scene for the first time, lower resolution shadows, and missing terrain shadows underwater.
Windows x86_64 and Linux x86_64 builds are available on itch.io.
Source code is available in the linked GitHub repository.
Completing a functional project in 72 hours is no small feat. The discipline required to prioritize essential features while maintaining a coherent vision is impressive. You've proven your ability to work efficiently under pressure while still producing quality work. This kind of focused development experience is invaluable for any creator.
I beat cpu-girls easily) though pressing space wasn't an easy task, I missed much more than cpu! Game is funny, eco-activists should learn from that one things or two. Definetely, I love that game, thank you, guys)
Wow, these CPUs are really good, not sure how to eek out the high score. But I love the cute graphics and strange concept. Now excuse me, I might have a used car battery in the garage....
Update: I never uploaded a web build because Godot's compatibility renderer seems to be missing the TIME global shader uniform, and SCREEN_UV was always zero when in a sky shader, which was causing many assets in the game to not render at all or be completely broken. I finally had the time to find a fix and just uploaded a web version of the game with bare minimum changes to get the compatibility renderer playable, no other post-jam modifications :)
I love the feeling of speed of the battery after you throw it, makes me wonder how big the map truly is. I kinda wish that I was able to throw it more often, though as I didn't really want to watch the cpu throw it.
I am absolutely in love. Watching the other contestents, the spectators jumping in excitement, the two judges sat at the table, absolutely made it. This is sports battery at its finest and it's good to know it's both safe and legal.
This was a hoot. I loved watching the battery roll in the deep for a good 30 seconds. My first score was like 760, which was hilariously high compared to the CPU.
The basic mechanics are fun. I enjoy the overall look of everything too. Good job!
This was the funniest entry for me! The way the girls would spin and the battery would just fly off their hands at like mach speed was hilarious xD I managed to get one of the batteries to collide in such a way that it bounced upwards and gave me a view of the entire map. Great job would play a full version 10/10
This is a delightfully ridiculous game. It was amazing XD Was there some specific event of people dumping car batteries in the sea that inspired this?
I think making such a silly and funny game well actually takes a lot of skill. Really well done! The game mechanics were simple, but fun. I also feel like my battery kept bouncing way more than those of the NPCs, which I think is very clever game design, if this is intentional.
Funny! And janky. Which was also funny. But it felt like it broke a couple of times too. I got the same thing as the image above. But a great idea and fairly good execution. The cinematic when the battery goes flying is great, and watching the tumbling and bonking is probably my favourite part. Got excited when there was a hill and it just kept going down and down and down and got me a lot of points.
And I needed those points! The CPU was much better than me :( Seemed like they almost never missed the space bar. No clue how they did on the nudge part since I couldn't see their inputs there. I wonder how much one's keyboard matters... Mine has a space bar with a bit of heft and weight to it so it was tough to do the really fast part at the end. I felt pretty sluggish during the nudging part too. I type fast, but the unpredictability was hard to adapt to. Maybe getting words to type or something like that would've worked better. But I'm probably just bad 😎
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The basic mechanics are fun. I enjoy the overall look of everything too. Good job!
I think making such a silly and funny game well actually takes a lot of skill. Really well done! The game mechanics were simple, but fun. I also feel like my battery kept bouncing way more than those of the NPCs, which I think is very clever game design, if this is intentional.
Really well done! I enjoyed this one a lot :D
And I needed those points! The CPU was much better than me :( Seemed like they almost never missed the space bar. No clue how they did on the nudge part since I couldn't see their inputs there. I wonder how much one's keyboard matters... Mine has a space bar with a bit of heft and weight to it so it was tough to do the really fast part at the end. I felt pretty sluggish during the nudging part too. I type fast, but the unpredictability was hard to adapt to. Maybe getting words to type or something like that would've worked better. But I'm probably just bad 😎
Anyway, I liked it!