Treats for Charybdis
throw your used car batteries in the ocean
it's safe and legal
Treats for Charybdis is a single-player party game about throwing car batteries into the ocean. Get a good spin in, let your car battery go and watch it fly, navigate around obstacles with gentle nudges, and rack up a high score!
- Space - Hit skill check
- Home row keys (as prompted) - Nudge car battery
- Escape (or Tab in web build) - Pause game
As of 2025-04-09, a web build is available on itch.io. There are no changes beyond the jam version in this build besides compensating for missing built-in shader uniforms in the compatibility renderer and adding an alternate pause button. This version has freezes when loading a scene for the first time, lower resolution shadows, and missing terrain shadows underwater.
Windows x86_64 and Linux x86_64 builds are available on itch.io.
Source code is available in the linked GitHub repository.
- Godot 4.4
- Blender
- Materialize
- Aseprite
- Krita
- GIMP
- fragskye - Programming, shaders (incl. volumetric fog & ocean)
- Numinous - Character model, rigging, poses
- Meowerzzz - Environment art
- Caeden117 - Programming
- JoyceIsDrawing - 2D character art
it's safe and legal
Treats for Charybdis is a single-player party game about throwing car batteries into the ocean. Get a good spin in, let your car battery go and watch it fly, navigate around obstacles with gentle nudges, and rack up a high score!
Controls
- Space - Hit skill check
- Home row keys (as prompted) - Nudge car battery
- Escape (or Tab in web build) - Pause game
Ways to play:
As of 2025-04-09, a web build is available on itch.io. There are no changes beyond the jam version in this build besides compensating for missing built-in shader uniforms in the compatibility renderer and adding an alternate pause button. This version has freezes when loading a scene for the first time, lower resolution shadows, and missing terrain shadows underwater.
Windows x86_64 and Linux x86_64 builds are available on itch.io.
Source code is available in the linked GitHub repository.
Tools used:
- Godot 4.4
- Blender
- Materialize
- Aseprite
- Krita
- GIMP
Credit:
- fragskye - Programming, shaders (incl. volumetric fog & ocean)
- Numinous - Character model, rigging, poses
- Meowerzzz - Environment art
- Caeden117 - Programming
- JoyceIsDrawing - 2D character art
Genres: simulation
Comments24
The basic mechanics are fun. I enjoy the overall look of everything too. Good job!
I think making such a silly and funny game well actually takes a lot of skill. Really well done! The game mechanics were simple, but fun. I also feel like my battery kept bouncing way more than those of the NPCs, which I think is very clever game design, if this is intentional.
Really well done! I enjoyed this one a lot :D
And I needed those points! The CPU was much better than me :( Seemed like they almost never missed the space bar. No clue how they did on the nudge part since I couldn't see their inputs there. I wonder how much one's keyboard matters... Mine has a space bar with a bit of heft and weight to it so it was tough to do the really fast part at the end. I felt pretty sluggish during the nudging part too. I type fast, but the unpredictability was hard to adapt to. Maybe getting words to type or something like that would've worked better. But I'm probably just bad 😎
Anyway, I liked it!