Voidbound

by nef1k
Overall★★★★★★★★★★3.06
Fun★★★★★★★★★★2.89
Innovation★★★★★★★★★★2.48
Theme★★★★★★★★★★2.67
Graphics★★★★★★★★★★3.19
Mood★★★★★★★★★★2.92
In this game, you find yourself stranded on a mysterious island with a magical portal. The portal leads to a deepest depths of various dungeons filled with enemies. Defeat them to unlock new skills and grow stronger as you uncover the secrets of the island and the portal's origins.

Screenshots



Side notes

Lots of stuff have been left out for post-jam stage. As of now those things are not yet available still but definitly will be in future:
- Armor and weapons
- More enemies
- More spells

Controls

* `WASD` - move around
* `Shift` - run
* `E` - inventory
* `Ctrl / Left Mouse` - cast a spell
* `1, 2, 3, 4` - spell selection
Genres: fighting
Tools: Unity

Comments29

WelshDivision
WelshDivision8 Apr 2025, 03:58
I like the aesthetics of the game quite a bit. Has some mechanical quirks, but has good potential.

- Game has a strong aesthetic identity which is matched by character design and animation beautifully.
- The animation work is very good.
- Music doesn't especially fit the theme of the caves, but is pleasant sounding.
- No resource usage for casting spell encourages spam-clicking, which isn't very mechanically engaging.
- A cooldown system with auto-fire would likely be a good fit.
- Health loss is extremely rapid and unforgiving.
- Some indication that inventory cannot be opened during cave segments would be good for new players.

Overall, has a distinct identity which with some reinforcement could be something unique.
Elian Geser
Elian Geser8 Apr 2025, 10:50
Very nice looks! Love the graphics! Also the sprint is funny :D Very cool little game you have here.
Dywanix
Dywanix8 Apr 2025, 10:50
Very cool concept! Gameplay is so enjoyable
Dywanix
Dywanix8 Apr 2025, 10:50
Very cool concept! Gameplay is so enjoyable
VertSight
VertSight8 Apr 2025, 11:07
It's a cool concept and feels good. Of course, shooting is not always convenient because of the perspective, but it looks good!
And the main character walks very funny diagonally!! IT IS IMPORTANT!
Myezko
Myezko8 Apr 2025, 13:34
the graphics are amazing
Jambo3
Jambo38 Apr 2025, 13:55
The way of walking is actually a bit uncomfortable, but it’s good overall
I_POTS
I_POTS8 Apr 2025, 15:22
Interesting pixel style, but there seems to be some control issues. I was a bit confused during the game and didn't know what else to do besides fighting monsters.
ChrisBeck
ChrisBeck8 Apr 2025, 15:24
Really good concept, reminded me of the old iOS game Solomon's Keep! Was really fun to work through the dungeons and unlock new powers. Great job!
LDJam user 3995648 Apr 2025, 19:05
The movement feels a bit laggy when hitting obstacles, but I really like the game mechanics. It fits the theme well. Nice job!
Smugsman
Smugsman8 Apr 2025, 19:05
Im not sure if im just impatient, the "online copy" is not in the newest gamestate or if theres just no progression after the lightning weapon but theres no progression after the lightning weapon. (or its secret and im just stupid). The game itself is very cute and relaxed. The simplistic design and vibrant colour really make it stand out from other "Depth" games. So what the game lacks in progression it makes up in art style, would play again someday.
milano238 Apr 2025, 19:07
Cool game. I like the proceedural dungeon. Sometiems it can be hard to hit enemies when the dungeon walls are built close and staggered to each other. I played through the game three times and each time i was teleported back outside. First tiem i had 12 enemies left. I was slower my frist time around. The second time i had 8 and third time i had 7, so i dont think it had to do with the enemies. I only paid attention to my health the third time and i still had 22/100 left and no enemies were around me. I havent noticed anyone else talking about this issue though so i wonder if it was just my games. Good job though.
RoxxorXx8 Apr 2025, 19:36
Very cool idea.
In game art are cools.
Improvement point would be to add some in game tutorial/indicator and more feedback. Also do a better looking UI.

Idk since it's not really my kind of game but I feel like it was too much punitive.
Indiealesha
Indiealesha8 Apr 2025, 20:32
Reminds me of Diablo 1 on the PlayStation. Thanks for the nostalgia trip!
P1x3lc0w
P1x3lc0w8 Apr 2025, 21:28
Nicely done, like the isometric visuals a lot! Some sounds for the attacks would make them feel a lot more impactful i think, the visuals already look good. Great work and thanks for the game!
Monogatari
Monogatari8 Apr 2025, 21:53
Nice graphics, i really like that vibe with the dungeons in isometric 3D, i think the fireballs hitboxes are quite too big so it's impossible to fire through a 1 large corridor. The gameplay loop is fun and i wanted to see more =)
Oh and the music doesn't really fit here :/

But yeah good job !
clymm
clymm9 Apr 2025, 00:36
Great art style, the little walking animation was cute! enjoyed the random generated levels, would have loved to see more! Well done :clap:
Okean
Okean9 Apr 2025, 08:09
I like this lightning skill that allows you to hit through walls. But I couldn't figure out what to do with the items in my inventory except for first two
sarellano
sarellano9 Apr 2025, 16:51
this brought me back to when I played in my gameboy as a kid. Loved the isometric style and the music. A small fix I'd suggest is making the dropped items/fire things so that they don't obstruct when you shoot (maybe removing the collision? Idk, it's been years since I used Unity XD). Overall a good jam game :) congrats!
Kseon
Kseon9 Apr 2025, 19:02
nice game, I can even imagine that I would play this on a full release, about hotboo they already said I will only add that such fast animation when walking hurts the eyes
red10 Apr 2025, 21:46
I love the isometric point of view, not many people go for it! The progression was lacking as you've already pointed out, but it's a nice simple game at its core. I think there's a bug with fireballs colliding with the player if you walk in the direction that you're shooting? Not sure.
Felix Kern11 Apr 2025, 16:44
At first, I wanted to collect the blue flames, they seemed so friendly :D An attack or spell sound would have been cool and the walking animation is a little bit to fast for me. But otherwise it seems like a promising game, good job!
Sam Gorman
Sam Gorman11 Apr 2025, 19:19
Always impressive to see procedurally-generated levels in a game jam, good work!

I agree that the gameplay was a little lacking. You die really quickly if you do get hit, but since there's unlimited ammo and the enemies are slow, that isn't likely to happen. It's great that you're planning to add more abilities and spells post-jam, but more spells aren't super useful if there's nothing to use them on. If I were you, I would focus on increasing the challenge and adding more things for the player to do. More complex/aggressive enemy types, maybe some navigation elements or something else to do in the map itself... stuff like that. Right now there's not much to do but click on enemies, and I don't know what the materials I was collecting were doing either (unlocking spells maybe?).

Good luck with further development!

*Note: I played the web build assuming it was your jam version, but from the comments it seems like maybe there was more in the Windows version. Feel free to ignore any of my advice if it doesn't apply there :)
SurWeaver
SurWeaver12 Apr 2025, 08:12
This is a nice game!
The visuals are good and everything fits together well, it's nice!

It would be nice if the diagonal movement of the character followed the tileset guides (that is, if the diagonal line goes up one pixel and to the side by two, then the character should do the same).

Very good dungeon generation. I like the height of the walls at half the height of the character. This gives the idea that these are walls, and does not block the view.

If spells fall repeatedly, then it would be possible to multiply the power of the existing spell, instead of saving up a bunch of copies.

Also, enemies kill very quickly. If the player takes damage upon touch, then with prolonged touch he should not die instantly. It would be nice to reduce the player's health at a slower rate :D

Overall, a good jam game, well done!
Artel12 Apr 2025, 20:23
Nice pixel art! Well done!
Phasmantic14 Apr 2025, 05:06
Cool game! I agree with some of the suggestions of people above. It'd be neat to see some way to get additional spells, or upgrade current ones with the drops from enemies. I liked the isometric blocks a lot, and I thought it wasn't too hard to move around (except for 1-block wide pathways). I'm looking forwards to seeing how it gets improved post jam.
Roitchie
Roitchie14 Apr 2025, 16:33
Interesting entry. I really like the dungeon music. Gives of victory music vibes. After defeating the evil blue slime you save the world. I tried both the webGL and windows build. The webgl one has a few bugs but windows works without issue. I like the pixel art and animations. I'm curious to see what a post jam version is like. With new spells and some other great suggestions here like different enemy types of adjusting the damage mechanics of enemies.
silkworm_sweatshop
silkworm_sweatshop14 Apr 2025, 17:32
I like the pixel art and animations. Dungeon generation and isometric view is cool even though the dungeons at this point only are filled with the same enemies and no real difficulty increase. I assume it's just the two spells so far but I see you're planning to add more post jam so keep it up!
LDJam user 234597
LDJam user 23459715 Apr 2025, 12:52
Like the art style, like the music. I guess the levels are procedurally generated, which is always a plus in my book. I didn't get to a lot of the good stuff, but had fun nonetheless. Looking forward to a post-jam version!

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